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djnumark

NullRadio.com

50 XP

4th November 2003

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10 Posts

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#1 14 years ago

when ppl try to conect to my server it says

You are not qualified to play i am using the latest ver of hoam to set my server up

heres my config:(shortened some stuff out because it wouldt fit)

Protocol=unreal ProtocolDescription=Unreal Protocol Name=Recruit Map=Entry.aao LocalMap=Entry.aao Host= Portal= MapExt=aao EXEName=uw.exe SaveExt=usa Port=1716 Class=AGP_Characters.AGP_Character

[FirstRun] FirstRun=109000

[Engine.Engine] RenderDevice=D3DDrv.D3DRenderDevice ;RenderDevice=Engine.NullRenderDevice ;RenderDevice=OpenGLDrv.OpenGLRenderDevice AudioDevice=ALAudio.ALAudioSubsystem ;AudioDevice=XboxAudio.XboxAudioSubsystem NetworkDevice=IpDrv.TcpNetDriver DemoRecordingDevice=Engine.DemoRecDriver Console=Engine.Console DefaultPlayerMenu=UDebugMenu.UDebugRootWindow Language=int GameEngine=Engine.GameEngine EditorEngine=Editor.EditorEngine GUIController=XInterface.GUIController DefaultGame=AGP_Gameplay.AGP_GameSinglePlayer DefaultServerGame=AGP_Gameplay.AGP_GameTeamObjective ViewportManager=WinDrv.WindowsClient ;ViewportManager=XboxDrv.XboxClient ;ViewportManager=SDLDrv.SDLClient Render=Render.Render Input=Engine.Input Canvas=Engine.Canvas CdPath=S:\AGP - Updates\Versions\1.9.0 ContentOnCD=True

[Core.System] PurgeCacheDays=30 SavePath=../Save CachePath=../Cache CacheExt=.uxx Paths=../System/*.u Paths=../Maps/*.aao Paths=../Textures/*.utx Paths=../Sounds/*.uax Paths=../Music/*.umx Paths=../StaticMeshes/*.usx Paths=../Animations/*.ukx Suppress=DevLoad Suppress=DevSave Suppress=DevNetTraffic Suppress=DevGarbage Suppress=DevKill Suppress=DevReplace Suppress=DevCompile Suppress=DevBind Suppress=DevBsp

[Engine.GameEngine] CacheSizeMegs=32 UseSound=True ServerActors=IpDrv.GameSpyQR ;ServerActors=UTelnet.TelnetServer ServerPackages=GamePlay ServerPackages=AGP_Effects ServerPackages=AGP_UI ServerPackages=AGP ServerPackages=AGP_Gameplay ServerPackages=AGP_Characters ServerPackages=AGP_AI ServerPackages=AGP_Inventory ServerPackages=AGP_Script ServerPackages=AGP_Objects

[WinDrv.WindowsClient] WindowedViewportX=800 WindowedViewportY=600 FullscreenViewportX=800 FullscreenViewportY=600 MenuViewportX=640 MenuViewportY=480 Brightness=0.800000 Contrast=0.700000 Gamma=1.000000 UseJoystick=False CaptureMouse=True StartupFullscreen=True ScreenFlashes=True NoLighting=False MinDesiredFrameRate=35.000000 Decals=True Coronas=True DecoLayers=True Projectors=True NoDynamicLights=False ReportDynamicUploads=False TextureDetailInterface=Normal TextureDetailTerrain=Normal TextureDetailWeaponSkin=Normal TextureDetailPlayerSkin=Normal TextureDetailWorld=Normal TextureDetailRenderMap=Normal TextureDetailLightmap=UltraHigh NoFractalAnim=False ScaleHUDX=0.0

[SDLDrv.SDLClient] WindowedViewportX=640 WindowedViewportY=480 FullscreenViewportX=800 FullscreenViewportY=600 TextureDetail=High SkinDetail=High LightmapDetail=High TextureMinLOD=0 TextureMaxLOD=12 MenuViewportX=640 MenuViewportY=480 Brightness=0.800000 Contrast=0.700000 Gamma=1.000000 UseJoystick=False JoystickNumber=0 IgnoreHat=False JoystickHatNumber=0 CaptureMouse=True StartupFullscreen=True ScreenFlashes=True NoLighting=False DeadZoneXYZ=True DeadZoneRUV=False InvertVertical=False ScaleXYZ=1000.000000 ScaleRUV=2000.000000 MinDesiredFrameRate=35.000000 Decals=True Coronas=True DecoLayers=True Projectors=True NoDynamicLights=False ReportDynamicUploads=False TextureDetailInterface=Normal TextureDetailTerrain=Normal TextureDetailWeaponSkin=Normal TextureDetailPlayerSkin=Normal TextureDetailWorld=Normal TextureDetailRenderMap=Normal TextureDetailLightmap=UltraHigh NoFractalAnim=False

[Engine.Player] ConfiguredInternetSpeed=10000 ConfiguredLanSpeed=20000

[ALAudio.ALAudioSubsystem] UseEAX=False Use3DSound=False UseDefaultDriver=True CompatibilityMode=False UsePrecache=True ReverseStereo=false Channels=32 MusicVolume=0.8 AmbientVolume=1.0 SoundVolume=1.0 DopplerFactor=1.0 Rolloff=1.0 TimeBetweenHWUpdates=15 DisablePitch=False LowQualitySound=False

[IpDrv.TcpNetDriver] AllowDownloads=False ConnectionTimeout=15.0 InitialConnectTimeout=500.0 AckTimeout=1.0 KeepAliveTime=0.2 MaxClientRate=10000 SimLatency=0 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=20 LanServerMaxTickRate=35 DownloadManagers=IpDrv.HTTPDownload DownloadManagers=Engine.ChannelDownload AllowPlayerPortUnreach=False LogPortUnreach=False MaxConnPerIPPerMinute=5 LogMaxConnPerIPPerMin=False

[IpDrv.HTTPDownload] RedirectToURL= ProxyServerHost= ProxyServerPort=3128 UseCompression=True

[Engine.DemoRecDriver] MaxClientRate=25000 ConnectionTimeout=15.0 InitialConnectTimeout=500.0 AckTimeout=1.0 KeepAliveTime=1.0 SimLatency=0 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=60 LanServerMaxTickRate=60

[Engine.GameReplicationInfo] ServerName=Y2K Project [AOSC 1.4] ShortName=ArmyOps Server Region=0 MOTDLine4=This Servers config was created with Army Operations Server Control 1.4 by Bad Taste ServerRegion=0 bHUDHideAmmoCount=False bHUDHideWeaponStatus=False bHUDHideWeapon=False bHUDHideGrenades=False bHUDHideHealth=False bHUDHideCombatEffect=False bHUDHideOptics=False bHUDHideCompass=False bHUDHideTimer=False AdminName=dj numark

[Engine.AccessControl] AdminPassword=password

[IpDrv.TcpipConnection] SimPacketLoss=0 SimLatency=0 multihome=192.168.1.100

[XboxDrv.XboxClient] TextureDetail=Medium SkinDetail=Medium LightmapDetail=High TextureMinLOD=6 TextureMaxLOD=9 Brightness=0.8 Contrast=0.7 Gamma=1.0 NoFractalAnim=True

[XBoxAudio.XBoxAudioSubsystem] ReverseStereo=False Channels=32 MusicVolume=1.0 SoundVolume=1.0 AmbientFactor=1.0 UsePrecache=True

[D3DDrv.D3DRenderDevice] DetailTextures=True HighDetailActors=True SuperHighDetailActors=True UsePrecaching=True UseTrilinear=True AdapterNumber=-1 ReduceMouseLag=True UseTripleBuffering=False UseHardwareTL=True UseHardwareVS=True UseCubemaps=True DesiredRefreshRate=60 UseCompressedLightmaps=False UseStencil=True Use16bit=False Use16bitTextures=False MaxPixelShaderVersion=255 UseVSync=False LevelOfAnisotropy=1 DetailTexMipBias=0.8 DefaultTexMipBias=-0.5 UseNPatches=False TesselationFactor=1.0 CheckForOverflow=False

[OpenGLDrv.OpenGLRenderDevice] DetailTextures=True HighDetailActors=True SuperHighDetailActors=True UsePrecaching=True UseCompressedLightmaps=True UseTrilinear=True UseStencil=False MaxTextureUnits=8 VARSize=32 ReduceMouseLag=False

[Engine.NullRenderDevice] DetailTextures=True HighDetailActors=True SuperHighDetailActors=True UsePrecaching=True UseCompressedLightmaps=True UseStencil=False

[UMenu.UnrealConsole] RootWindow=UMenu.UMenuRootWindow UWindowKey=IK_Esc ShowDesktop=True

[Engine.GameInfo] bLowGore=False bVeryLowGore=False bChangeLevels=False GoreLevel=0 AutoAim=0.930000 MaxSpectators=2 MaxPlayers=6 MaxAdmins=0 bLocalLog=True bWorldLog=True bEnableStatLogging=False GameDifficulty=1.000000 AccessControlClass=Engine.AccessControl

[Engine.LevelInfo] PhysicsDetailLevel=PDL_Medium

[Engine.StatLog] LocalBatcherURL=../NetGamesUSA.com/ngStats/ngStatsUT.exe LocalBatcherParams= LocalStatsURL=../NetGamesUSA.com/ngStats/html/ngStats_Main.html WorldBatcherURL=../NetGamesUSA.com/ngWorldStats/bin/ngWorldStats.exe WorldBatcherParams=-d ../NetGamesUSA.com/ngWorldStats/logs -g UT WorldStatsURL=http://www.netgamesusa.com LocalLogDir=../Logs bWorldLog=True WorldLogDir=../Logs bWorldBatcherError=False bBatchLocal=False

[AGP_Gameplay.AGP_GameSinglePlayer] ForceGameplay=FORCE_None

[AGP_Gameplay.AGP_GameTeamObjective] MinHonor=1 MaxHonor=100 bRequireAuthorization=true bMPCheatsEnabled=false bPlayersBalanceTeams=False bAutoBalanceBetweenRounds=False bNeverAutoBalance=false VoteKick_Cooldown=3 MaxTeamSize=3 MinNetPlayers=0 FFScoreLimit=400 TimeLimit=6 bKickIdleSpectators=false bKickIdlePlayersTimed=false IdlePlayerKickTime=2 bKickIdlePlayersRounds=true IdlePlayerKickRounds=2 bSpectatePlayersOnly=True bSpectateFirstPersonOnly=False bSpectateFriendsOnly=True ForceGameplay=FORCE_None RoundsPerMatch=5 MatchesBeforeCycle=1 bCycleMaps=false InitialWarmupTime=0 bMustJoinBeforeStart=True bAutoBalanceTeams=False

[AGP_Gameplay.AGP_MapList] Maps=Pipeline.aao Maps=MOUT_McKenna.aao Maps=Tunnel.aao Maps=Bridge.aao Maps=Insurgent_Camp.aao Maps=HQ_Raid.aao MapNum=6 [UnrealEd.UnrealEdEngine] AutoSaveIndex=7 GridEnabled=True SnapVertices=False SnapDistance=10.000000 GridSize=(X=16.000000,Y=16.000000,Z=16.000000) RotGridEnabled=True RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024) UseSizingBox=False UseAxisIndicator=True FovAngleDegrees=90.000000 GodMode=True AutoSave=True AutosaveTimeMinutes=5 GameCommandLine=-log EditPackages=Core EditPackages=Engine EditPackages=Fire EditPackages=Editor EditPackages=UnrealEd EditPackages=IpDrv EditPackages=UTelnet EditPackages=GamePlay EditPackages=AGP_Effects EditPackages=AGP_UI EditPackages=AGP EditPackages=AGP_Characters EditPackages=AGP_Gameplay EditPackages=AGP_AI EditPackages=AGP_Inventory EditPackages=AGP_Script EditPackages=AGP_Objects AlwaysShowTerrain=False UseActorRotationGizmo=False LoadEntirePackageWhenSaving=False ViewCorrected3DDrag=False AudioDevice=None Console=Class'Engine.Console' NetworkDevice=None Language=None CacheSizeMegs=32 UseSound=True C_WorldBox=(B=107,G=0,R=0,A=255) C_GroundPlane=(B=63,G=0,R=0,A=255) C_GroundHighlight=(B=127,G=0,R=0,A=255) C_BrushWire=(B=63,G=63,R=255,A=255) C_Pivot=(B=0,G=255,R=0,A=255) C_Select=(B=127,G=0,R=0,A=255) C_Current=(B=0,G=0,R=0,A=255) C_AddWire=(B=255,G=127,R=127,A=255) C_SubtractWire=(B=63,G=192,R=255,A=255) C_GreyWire=(B=163,G=163,R=163,A=255) C_BrushVertex=(B=0,G=0,R=0,A=255) C_BrushSnap=(B=0,G=0,R=0,A=255) C_Invalid=(B=163,G=163,R=163,A=255) C_ActorWire=(B=0,G=63,R=127,A=255) C_ActorHiWire=(B=0,G=127,R=255,A=255) C_Black=(B=0,G=0,R=0,A=255) C_White=(B=255,G=255,R=255,A=255) C_Mask=(B=0,G=0,R=0,A=255) C_SemiSolidWire=(B=0,G=255,R=127,A=255) C_NonSolidWire=(B=32,G=192,R=63,A=255) C_WireBackground=(B=0,G=0,R=0,A=255) C_WireGridAxis=(B=0,G=0,R=0,A=255) C_ActorArrow=(B=0,G=0,R=163,A=255) C_ScaleBox=(B=11,G=67,R=151,A=255) C_ScaleBoxHi=(B=157,G=149,R=223,A=255) C_ZoneWire=(B=0,G=0,R=0,A=255) C_Mover=(B=255,G=0,R=255,A=255) C_OrthoBackground=(B=163,G=163,R=163,A=255) C_StaticMesh=(B=255,G=255,R=0,A=255) C_DecoMesh=(B=128,G=255,R=0,A=255) C_VolumeBrush=(B=225,G=196,R=255,A=255) C_ConstraintLine=(B=0,G=255,R=0,A=255) C_AnimMesh=(B=28,G=221,R=221,A=255) C_TerrainWire=(B=255,G=255,R=255,A=255)

[AGP_Gameplay.AGP_GameMultiPlayer] bRequireAuthorization=True bMPCheatsEnabled=True [AGP_Gameplay.AGP_GameTeam] bSpectatePlayersOnly=True bSpectateFriendsOnly=True [AGP_Gameplay.AGP_GameDeathMatch] bCycleMaps=False bKickIdlePlayersTimed=False bKickIdleSpectators=False bKickIdlePlayersRounds=False IdlePlayerKickTime=0 IdlePlayerKickRounds=0 RoundsPerMatch=4 MatchesBeforeCycle=1 [IpDrv.UdpBeacon] BeaconProduct=armyops [AGP.AGP_GameInfo] ForceGameplay=FORCE_Normal [IpServer.UdpServerQuery] GameName=armygame

is everything set up right, and my server is authorized.

- Brandon




mEkImIrMe

Happy to be back

50 XP

8th August 2002

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4,759 Posts

0 Threads

#2 14 years ago

You need to reinstall Americas army, then don't shut off you computer until it says you are done, then let you computer run for 72 hours while you press space bar every 5 second. It will then be authororized. Good luck Or you could go here http://www.homelanfed.com/downloads/auth.php that will probably owrk.




djnumark

NullRadio.com

50 XP

4th November 2003

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10 Posts

0 Threads

#3 14 years ago

why press the space bar every 5 seconds for 72hrs?




me6

Confused?

50 XP

11th October 2003

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6 Posts

0 Threads

#4 14 years ago

************************************************ [AGP_Gameplay.AGP_GameTeamObjective] MinHonor=1 MaxHonor=100 bRequireAuthorization=true (=false) (Change this to false) Worked for me...... bMPCheatsEnabled=false bPlayersBalanceTeams=False bAutoBalanceBetweenRounds=False bNeverAutoBalance=false VoteKick_Cooldown=3 MaxTeamSize=3 MinNetPlayers=0 FFScoreLimit=400 TimeLimit=6 bKickIdleSpectators=false bKickIdlePlayersTimed=false IdlePlayerKickTime=2 bKickIdlePlayersRounds=true IdlePlayerKickRounds=2 bSpectatePlayersOnly=True bSpectateFirstPersonOnly=False bSpectateFriendsOnly=True ForceGameplay=FORCE_None RoundsPerMatch=5 MatchesBeforeCycle=1 bCycleMaps=false InitialWarmupTime=0 bMustJoinBeforeStart=True bAutoBalanceTeams=False *******************************

Also make sure they have punkbuster on ... I couldnt get on most servers untill i put it on ......... I only do LAN(local area network) games now that i got my server runin l8er dudes :) :) :D




djnumark

NullRadio.com

50 XP

4th November 2003

0 Uploads

10 Posts

0 Threads

#5 14 years ago

for some reason now i cant see it in the dir