Shader problem with PR -1 reply

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Archimonde0_0

In Vino Veritas

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28th August 2006

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#11 11 years ago

No i have fired most of these hand weapons within PR, none of them have accuract recoil, and none of them have accurate ranges, if scaled properly into the world of BF2




Kubador

First in Hell

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19th November 2007

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#12 11 years ago

I had the same exact problem. Unfortunately I had to reinstall all the BF2 stuff (tho i didn't take long). Then I just used different accounts for different mods and since then I'm kick error free.




Guest

I didn't make it!

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#13 11 years ago
Archimonde0_0;4309326No i have fired most of these hand weapons within PR, none of them have accuract recoil, and none of them have accurate ranges, if scaled properly into the world of BF2

I've already stated that the ballistics are being redone, Madtommy is right that BF2 is very difficult in terms of being made realistic

It was nasty of you to say ppl who say PR is realistic should be shot and killed- ITS A GOD DAMNED GAME, I was gonna leave it, but since the thread has decided to drift offtopic and become "my e-dick is better than your e-dick cuz i play a better mod" I thought why not...

In fact, I was pissed that you even posted in this thread. WTF has your opinion of PR got to do with MD5 shader kicks ffs. I'm gonna stop typing now, cuz I'm getting myself all worked up! 'storms out'




Archimonde0_0

In Vino Veritas

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28th August 2006

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#14 11 years ago

lol?




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