Sniping tips needed -1 reply

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Combat_Iceman

GF makes me horny

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14th December 2003

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#1 15 years ago
MarksmanThese tips will help,THXS!!!!

Add to that: 1. Never, ever, snipe standing, you'd waste your time and easy way to get spotted, while you dangle your crosshairs around the target. 2. If you see the op member spotted you, GET OUT OF THERE, or you'll get killed, either by their sniper, a rifleman, or a ncely placed 203 round 3. Try to go for head shots if they're standing/crouching,... if theyre laying down, they are gonna get a headshot anyway. 4. Stay away from the "usual" sniping positions, try to come up with your own style/and locations. Almost always a well placed 203 will land in the def tower, and/or top of stairs (bridge map). Good Luck,




Heroism

Um...Something smart and funny

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8th February 2003

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#2 15 years ago

LOL Yeah




CorT VIP Member

,-'

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2nd April 2003

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#3 15 years ago

[color=red]+If your using the Berrett: Move after your shoot, you make a huge muzzle flash and a loud crack that can give you away easy.

+When you can, pick up a rifle, its better to have an AK on your back to fall on than your pistole.

+Read cadpats post again.

+When I'm sniping, I try to match my breaths w/the breaths you hear in the game, that way I know when the character I'm controlling is exhaling - the best time to fire an accurate round.

+Use head-phones to help hear the breathing pattern.

+Make sure you know when your the LMS (Last Man Standing), so that you can get an AK, or M16 and fall back to a better deffense position or go get the last of the objs.

+Try to get a teammate to bud around w/you, you can't see right next to you when your zoomed in your scope looking down range, but a bud next to you can. You need a bud for that reason: Flank coverage. And besides, if he dies you can pick up his auto anyway :p[/color]




Marksman

Slightly cooler than a n00b

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1st January 2004

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#4 15 years ago

Well,it's been a while and theres a lot of details here,i wanna say my thanks for them,THANK YOU THANK YOU

PS:This may help my in other FPS too,hehe




Duff_Man_in_CADPATs

First in, Last out

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26th November 2003

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#5 15 years ago

Oh, one more. I'd go with the Rem700 (m24) if I had the choice of the Barrett .50 (M82). The thing may be semi-auto, but the kick is so intense that you won't be able to crack a second shot. In real life, the Macmillan Tac.50 almsot disloacted my shoulder. The M24 is much more controlable and is also surpressed to a degree. The M82 has a crazy muzzle flash. mayb hte .50 will be useful in future maps where there are mechanized vehicles to be disabled. Until then, stick with the .308 cartridge




Anti-Matter

Mongoose

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30th January 2004

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#6 15 years ago

find a secluded spot with a direct line of sight to a hotspot. go prone and whip out the bipod. stay un-zoomed in until you see movement. zoom in and blast the sucker.




munkeybox

things that make u go hmmm

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7th February 2004

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#7 15 years ago

thats how he got me!




CorT VIP Member

,-'

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2nd April 2003

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#8 15 years ago
Duff_Man_in_CADPATsOh, one more. I'd go with the Rem700 (m24) if I had the choice of the Barrett .50 (M82). The thing may be semi-auto, but the kick is so intense that you won't be able to crack a second shot. In real life, the Macmillan Tac.50 almsot disloacted my shoulder. The M24 is much more controlable and is also surpressed to a degree. The M82 has a crazy muzzle flash. mayb hte .50 will be useful in future maps where there are mechanized vehicles to be disabled. Until then, stick with the .308 cartridge

[color=red]thats a good point, and w/the stryker thing I've heard about the berret may become more valuble that the Rem on some maps...[/color]