Some new bugs -1 reply

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Blackeagle

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30th November 2003

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#1 15 years ago

So here I am again with 9 other bugs I've found in FH 0.61.

Lets go:

1.

The Arado 234 jetplane on Alpenfestung is unvulnerable against tank projectiles! That means if you fire with a kingtiger at the plane, the bullet will pass through the plane and hit the wall behind it. You can hurt it only with AA guns and MGs. (Seems as if someone forgot to activate the collision interrogation for tank projectiles).

2.

Alpenfestung again: The Me 262 rockets don't cause any damage to the towable 88 Flak or any tank unlike other rockets as the one's of the Typhoon on Breakthrough. And they cause the "Arado bug" too, meaning they pass through the Arado. (see 1.)

3.

On some maps of FH 0.61 like Breakthrough or Alpenfestung, empty vehicles stay forever, if they are parked somewhere and left alone, instead of blowing after a while, like in BF Vanilla and other FH Maps like Gazala. It seems that the maps of FH are divided in a kind of "stay" and "non-stay" maps. I personally think that it could be a good tactical feature, if you implement it in all FH maps. (You could for example hijack the kingtiger on Alpenfestung and try to hide it in the barn at the american base (but I dont know if this monster fits the door ;) )

4.

If you look at a T-34/76 from a great distance, you will see still the old BF Vanilla mesh. (see the pictures)

5.

The Browning MG without ammo box doesn't cause any impact holes, like the other browning model with ammo box, the MG34 or the MG42.

6.

The Cromwell tank can shoot itself if he fires backwards. There is this funny increasement at the back of the tank and if you are using the crosshair view and aim above this increasment, you are about ro kill yourself, because the point of view of the crosshair is a little higher as the standart view and you dont recognize that you are aiming the Cromwells increasment instead of your target.

7.

If you enter a Firefly you will start always at the gunners position on the top unlike in other tanks at the driver seat.

8.

On Alpenfestung you can't reload the Me 262 on the airfield. The only possibility is to use the reload point in the hangar, but this is very complicated, because the Me 262 can't drive backwards, so you have to use a tank to push the plane VERY carefully into the hangar.

9.

If you place a MG tripod on top of a tank and the tank driver away, the tripod and the gunner are still howering in the air, looks very funny. (But I don't think there is a way to fix this, because its a basic of the BF42 engine).




S1l3ntSt4lk3r

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27th May 2004

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#2 15 years ago

nothing is perfect, those are little bugs, except the one with the shells not showing and the flying mg42




perry07

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15th February 2004

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#3 15 years ago
Blackeagle 3. On some maps of FH 0.61 like Breakthrough or Alpenfestung, empty vehicles stay forever, if they are parked somewhere and left alone, instead of blowing after a while

that is the best part about FH! theres a countless number of times when playing BF Vanilla when ive run up to a vehicle just to watch it explode right before i get in.




Blackeagle

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#4 15 years ago
CamBothat is the best part about FH! theres a countless number of times when playing BF Vanilla when ive run up to a vehicle just to watch it explode right before i get in.

Yeah, but the point is that this only happens on a few maps. On Gazala or Prokhorovka, tanks still blow like in BF Vanilla, that's why I think it's a bug.

@Run 4 Da Gun

I don't think it's a little bug, that a Arado 234 can't be damaged by tank projectiles and that they just fly through the plane, as if it is a phantom.




Blackeagle

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#5 15 years ago

I've found another little bug in Prokhorovka:

Above the sandbags near the one observationtower at the german main base where the Mortar-Kit is, there seems to be a second invisible sandbag wall .




S1l3ntSt4lk3r

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#6 15 years ago
Blackeagle @Run 4 Da Gun I don't think it's a little bug, that a Arado 234 can't be damaged by tank projectiles and that they just fly through the plane, as if it is a phantom.

i noticed that vechicles take far less damage when noone is in it, say for example in gazala it takes me 5 shots from a stuart to blow up an empty stug while when i engaged one in combat, it only took me 2 shots i don't know if its a bug or bf engine defect, have you noticed that




Blackeagle

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#7 15 years ago

I've done some more research about the arado bug and in view of the initiated release of a new FH version I think I can post the whole thing I've found out about it, because nobody will have an unfair advantage for a long time.

The Arado 234 is completely invulnerable to all kinds of weapons except the splash, that expolsion cause like TNT packets do (but try to hit a plane with TNT packets :D ) or if you shot with a tank at the ground or at a wall.

The plane just "eats" tank projectiles and MG bullets only cause a weird blue "splash" and don't damage the plane (see pic).

But there is a way to defeat the arado, MG bullets seem be able to travell through the plane and can hurt the driver, but it's very hard because you can't see the driver.

BTW the Arado was one of the first planes with a ejector seat!!! Will that be included in a further version of FH?




evil.rusk

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8th July 2004

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#8 15 years ago
BlackeagleThe Cromwell tank can shoot itself if he fires backwards. There is this funny increasement at the back of the tank and if you are using the crosshair view and aim above this increasment, you are about ro kill yourself, because the point of view of the crosshair is a little higher as the standart view and you dont recognize that you are aiming the Cromwells increasment instead of your target.

I believe this comes from the fact that in FH the tanks gun barrels have no collision mesh so it is infact possible to point the barrel through the hull of the tiger, matilda2, cromwell, sherman (front left or right) blah blah blah. This is a bug which i really want to see solved since most of the time it happens the gun is visibly NOT pointing towards the hull of your own tank so many times it may look like you are clear to shoot when infact your gun is pointing at somekind of invisible bit of the tank.




Who_Flung_Poo?

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4th November 2003

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#9 15 years ago

1. The Arado 234 jetplane on Alpenfestung is unvulnerable against tank projectiles! That means if you fire with a kingtiger at the plane, the bullet will pass through the plane and hit the wall behind it. You can hurt it only with AA guns and MGs. (Seems as if someone forgot to activate the collision interrogation for tank projectiles).

I've had some odd problems shooting it down too. Most of the time I kill the pilot before I kill the aircraft. Although I still blowit up most of the time.

2. Alpenfestung again: The Me 262 rockets don't cause any damage to the towable 88 Flak or any tank unlike other rockets as the one's of the Typhoon on Breakthrough. And they cause the "Arado bug" too, meaning they pass through the Arado. (see 1.)

The reason for that is simple. They are air to air rockets meant to be used against enemy fighters/bombers NOT ground units.

3. On some maps of FH 0.61 like Breakthrough or Alpenfestung, empty vehicles stay forever, if they are parked somewhere and left alone, instead of blowing after a while, like in BF Vanilla and other FH Maps like Gazala. It seems that the maps of FH are divided in a kind of "stay" and "non-stay" maps. I personally think that it could be a good tactical feature, if you implement it in all FH maps. (You could for example hijack the kingtiger on Alpenfestung and try to hide it in the barn at the american base (but I dont know if this monster fits the door ;) )

Yea I hate on some maps I don't have to worry about my jeep blowing up while I repair allies or scout an area, where as on others it blows up in a min.

4. If you look at a T-34/76 from a great distance, you will see still the old BF Vanilla mesh. (see the pictures)

That happens on several vehicles.

6. The Cromwell tank can shoot itself if he fires backwards. There is this funny increasement at the back of the tank and if you are using the crosshair view and aim above this increasment, you are about ro kill yourself, because the point of view of the crosshair is a little higher as the standart view and you dont recognize that you are aiming the Cromwells increasment instead of your target.

This also happens to the Matillda. Infact it is a good tactic to come up from behind and get the tanker to shoot himself considering it does more damage to itself than from 2 stugs shooting it's sides.

8. On Alpenfestung you can't reload the Me 262 on the airfield. The only possibility is to use the reload point in the hangar, but this is very complicated, because the Me 262 can't drive backwards, so you have to use a tank to push the plane VERY carefully into the hangar.

Not to mention the 234 could spawn ontop of you.