Tanks and arrow keys -1 reply

Please wait...

Lainer

[130.Pz] Obgr. Lainer Grn.

50 XP

1st July 2005

0 Uploads

791 Posts

0 Threads

#51 11 years ago

Amiga! Thats my baby! Did not jump on the PC bandwagon till 2000. Still have my A1200 in modified Gateway case kicking about....




[WOLF] Ionizer

Do the Squirrel Dance!

50 XP

19th March 2007

0 Uploads

975 Posts

0 Threads

#52 11 years ago

Dukat;4184904Maybe the servers you're playing on don't run punkbuster or not the latest server side fix released by the devs in the end of december/begining of january? Well, honestly, I don't remember whether I used Win2k or WinXP to modify the file. I might give it another try. However, I was kicked.

[/QUOTE]

Dude, I play on WOLF (duh as do you) and I have never been kicked via PB. And I've used that fix up there since it was posted.

Quick recap:

[quote=BellsofHell]The problem is indeed FH-specific. Modifying your controls.con will never really fix it. FH2 will always revert to arrow keys for moving the turret pitch and rotation, IE - when you accelerate forward using the forward arrow, the cannon pitches down, and vice-versa; constantly correcting with the mouse is a btch. It's quite irritating for us veteran arrow-key users. Below is the fix for the problem. It might cause PB to kick you, unfortunately:

Default:

[COLOR="Lime"]EA GAMES\bf2\mods\fh2\gamelogicinit.con[/COLOR]

rem fiddle with land control map ControlMap.setActive LandPlayerInputControlMap ControlMap.addAxisToAxisMapping c_PIPitch IDFMouse IDAxis_1 0 0 ControlMap.addKeysToAxisMapping c_PIPitch IDFKeyboard IDKey_[COLOR="Red"]ArrowUp[/COLOR] IDKey_[COLOR="Red"]ArrowDown[/COLOR] 1 ControlMap.addAxisToAxisMapping c_PIRoll IDFMouse IDAxis_0 0 0 ControlMap.addKeysToAxisMapping c_PIRoll IDFKeyboard IDKey_[COLOR="Red"]ArrowRight[/COLOR] IDKey_[COLOR="Red"]ArrowLeft[/COLOR] 1 ControlMap.addKeyToTriggerMapping c_PIMouseLook IDFKeyboard IDKey_LeftCtrl 0 0

Change to: rem fiddle with land control map ControlMap.setActive LandPlayerInputControlMap ControlMap.addAxisToAxisMapping c_PIPitch IDFMouse IDAxis_1 0 0 ControlMap.addKeysToAxisMapping c_PIPitch IDFKeyboard IDKey_[COLOR="Red"]W[/COLOR] IDKey_[COLOR="Red"]S[/COLOR] 1 ControlMap.addAxisToAxisMapping c_PIRoll IDFMouse IDAxis_0 0 0 ControlMap.addKeysToAxisMapping c_PIRoll IDFKeyboard IDKey_[COLOR="Red"]D[/COLOR] IDKey_[COLOR="Red"]A[/COLOR] 1 ControlMap.addKeyToTriggerMapping c_PIMouseLook IDFKeyboard IDKey_LeftCtrl 0 0

Changes are highlighted in[COLOR="Red"] red[/COLOR]. You can use WSDA or whatever doesn't interfere with your other chosen bindings. Be sure to check your bindings again after doing this.

The green may be your problem. Edit that file only.




Dukat

wasn't around for some years

50 XP

10th June 2004

0 Uploads

552 Posts

0 Threads

#53 11 years ago

I changed it again few days ago and had no problems with punkbuster. So, sorry for the false alert. I also think I got the reason for the kick I received lately. On the same day I tried this, there was an update for punkbusterB.exe. The updated exe didn't have permission to access the web, accordingly I received the kick. At least I think it was the reason.