The Naval damages... -1 reply

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[11PzG]matyast

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#1 14 years ago

The Yamato often can hit its nose, doing 40% damage. Same thing goes with the aft guns. They hit the flagpole often. So basically because of the fog, the yamato's effective combat area has been reduced to about 80% of the important combat area.

The destroyers on the allied side also have a problem with the torpedoes. I am not sure if this is intended or not, but you can only access the torpedoes if you get in position 2, then *3 and then 4 torpedoes*

The battleships fought at long ranges. Therefore I would turn of their self damage. They had the high nose because the guns were almost always elevated when shooting forward.




Driver

Tomorrow Comes Today

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29th January 2004

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#2 14 years ago

Battleships are a thing of WW1. I say let there be more destroyers and cruisers.




Komrad_B

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#3 14 years ago
DriverBattleships are a thing of WW1. I say let there be more destroyers and cruisers.

Doesn't mean the battleships soudn't be fixed... but i agree that there should be much more cruisers.




Dee-Jaý

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#4 14 years ago

Naval forces have been lacking attention in the past. I hope they have been addressed in 0.65.




Driver

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#5 14 years ago

Naval forces, atrillery...




PvtRyan

GF makes me horny

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#6 14 years ago

yea, id like a large scale battle with the awesomeness of atlantic but doesnt lag




Komrad_B

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#7 14 years ago

This is more a suggestion but... shoudn't the battleships have radars?




[11PzG]matyast

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#8 14 years ago

Not needed...I don't think that is necessary.

I agree on cruisers and maybe have more submarines.




unrealgama

In game name:*TRA*M.Szt.Kol.Kl

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#9 14 years ago

yeah ther should be atleast 4 subs on altantic corect me if im wrong but wasnt the majority of germanys navay U-Boats




[11PzG]matyast

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#10 14 years ago

I wouldn't agree with you....

The Bismarck was not supported by subs...if this Atlantic is about the Bismarck that is...

On other maps...it would be lovely.




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