Low Graphics mode has a superb framerate, however... I know there's a whole lot of features that I'm able to implement without loss of lag. I believe it's only one part (the weapons fire) plus something else that gives me that "lag" or loss of framerate when I'm in medium and up.
Yes, there's Advanced settings... however I believe a lot of testers like me are having their cards underutilized in Low. I believe there needs to be one more new category between Low and Medium.
What I suggest is whoever is using Low Settings (like Nintendo Guru and Kourt Jester) is to come up with Advance Setting figures that will best determine this new category between Low and Medium that we can suggest to Hap.
There's probably a lot of features in Medium (like Nightvision and Zoom) that can be implemented with the ones we're using in Low without loss of framerate.
So, it's up to us who are using Low to make sure we get every ounce of juice with our cards with Purge.
Once again, I strongly believe our cards are underutilized with the current low settings. And the framerate jerks with the Medium. A category in between will probably solve this problem.
Just to note, I added nightvision and zoom to Low by going to the Advanced Settings and switching the Texture Depth in the General Tab from 16-bit to 32-bit (you may have to set your Windows Desktop Display to 32-bit as well if you haven't done so)
LEARN TO USE THE DAMN ****ING EDIT BUTTON
What we should do is wipe out Low and make new Low figures.
Danzinger and Kourt Jester, what are you guys using. Give the exact Advanced Settings and I'll make that the new "Low"
I'm using Minimum
This is what I'm now currently using (with no loss of lag from Low with this Custom). I spent awhile doing this, so to make it easy on everybody, I'm going to make a table:
This is from the Advanced Graphics Setting Menu in the Graphics Menu:
General ----- Low ----- Medium ----- Custom -------------------------------------------- Texture Depth: 16-bit -- 32-bit -- 32-bit Lightray Res: 16-bit -- 16-bit -- 32-bit Shadows: Off -- On -- On Detail Textures: Off -- On -- On Environment Chrome: Off -- Off -- On Model Chrome: Off -- On -- On Trilinear Filtering: Off -- Off -- On Triple Buffering: Off -- Off -- On Draw Sky: On -- On -- On
Effects ----- Low ----- Medium ----- Custom -------------------------------------------- Draw Weapons: On -- On -- On Muzzle Flash Light: Off -- On -- On Shell Casings: Off -- On -- On Weapon Impacts: Low -- Medium -- Medium Debris: Low -- Medium -- Medium
Textures ----- Low ----- Medium ----- Custom -------------------------------------------- Overall: Low -- Medium -- Low World: Low -- Medium -- (Same As Low!) Sky: Low -- Medium -- Maximum Allowed Characters: Low -- Medium -- Maxium Allowed Weapons: Low -- Medium -- Maximum Allowed Props: Low -- Medium -- Maximum Allowed Effects: Low -- Medium -- Maximum Allowed
As you can see, the problem I had with the framerate (or "skippies") was with the World Texture. When I set that to Medium or higher, the World Texture made my gameplay experience extremely "skippy". The framerate skipped and it wasn't fun.
Oh yeah, my resolution is currently 1024x768 16-bit. 32-bit resolution gives me the skippies. However I can max it to 1600x1200 with no loss in framerate... until after roaming around the map awhile... the hard-drive begins to burp. I think this can be solved with a bigger buffer for the hard-drive or something texture related that frees up more space in the video card. Anyways, whoo-hoo! Freedom!!!
Oh, and maybe I should put Weapon Impact and Debris to the maximum allowed, however there were no players (or not a lot of players) at the moment to test what would happen to the framerate with lots of fire. So, I stopped at Medium for thoses.
I set Weapon Impacts and Debris both to high now and there doesn't seem to be loss of framerate... so break out the champagne!