Copyright &/or Patent Questions......... -1 reply

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Professor_Smith

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27th February 2006

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#1 11 years ago

Hello, I have created a mod, in which I've taken vehicles and levels from other mods and creators, as well as created my own special effects, a few levels, etc. Well, I don't plan on selling it or making it official, but I do want to distribute it to friends so that we can play my mod over LANs and the Internet. The mod took me 3 and a 1/2 years to make on my own. I just want to make a credits file so that I can give credit to those people whose vehicles or levels I integrated into my mod. I was wondering if there is some sort of copyright or patent that the makers of FH have, that will get me in trouble legally, if I were to distribute my mod (for free, not for money), so that people can just have fun playing it, as long as I gave credit to said creators??? I mean, I even have a few videos online already, showing the mod and people seem to like them. Please help me here. I have run a couple LAN games with great success, but only about 20 or 30 people at most. I just like entertaining players and simply want to try my mod on a larger scale. Please Help, Professor Smith




kouji san

Hινε Uρкεερεг

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29th November 2004

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#2 11 years ago

I don't know if the creators of FH are into this (probably not though), or willing to so I can't speak for them. I'm just bumping this thread, since this part of the forum is not that active. Another thing you could do is PM Lobo or another dev with this question...

On another note, If you wanted to sell for money, you also need to obtain a license from EA for using their engine and shizzle




Lobo

All your base are belong to FH

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27th April 2003

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#3 11 years ago

If you want to distribute publicly your mod you must contact the creators of that stuff and request permission.

FH polithic is we allow the creation of minimods with our stuff, but not to take our content and release it standalone, and that's the common polithic in all mods.

If it's just for LAN and distributed directly amongst your friends we don't care, but if you want to publish it publicly in internet it must be a FH minimod or we don't allow you to take our content




Professor_Smith

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#4 11 years ago

Lobo;3652694If you want to distribute publicly your mod you must contact the creators of that stuff and request permission.

FH polithic is we allow the creation of minimods with our stuff, but not to take our content and release it standalone, and that's the common polithic in all mods.

If it's just for LAN and distributed directly amongst your friends we don't care, but if you want to publish it publicly in internet it must be a FH minimod or we don't allow you to take our content

Alright, so you're saying that if I want to upload the mod (after making a self extractor/installer for it) to the internet, so that other people besides just my friends can download it and play with the rest of us over the net, you're saying that you and the FH staff have to consider it an FH Mini-Mod? What qualifies it as an FH mini-mod? Does that mean that you will claim all credit for creating and making the mod, or simply the vehicles/objects placed in the mod? I ask because I did happen to work on the mod for 4 years now all by my lonesome. As for this "polithic" you speak of, are you saying that something legally CAN HAPPEN to someone that uses some of your mod's objects without permission, and places their mod on the internet? Or are you just talking about principal?




Professor_Smith

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#5 11 years ago

Can't I just place a "credits" file inside my mod, or even an animated one, giving credit to you or the creators of FH for each and every object, vehicle, etc. used within my mod, and just claim the mod creation to be mine? I mean, I DID TAKE the time (the 4 years) to work on my mod and I named it, plus I made a bunch of the effects, allocated where all the weapons, vehicles, etc. would go in each level, and such. The only thing I got from FH was some vehicles, textures, meshes, weapons, etc., and I did the same thing with other people's mods. Now, I'm not going to claim that I used 3dstudio or anything and made all those objects, but I am going to claim that I PUT TOGETHER the mod and it is MY CREATION. A creation doesn't have to mean that you INVENTED EVERY part of the creation. Most inventions are upgrades from a previously made invention. So since I'm not planning on selling my mod, and simply want to place it on the net like so many other's have done and list it as "Created By [my name]".........while STILL GIVING CREDIT where credit is DUE (you and the FH people for example), how would that hurt you or any of those that created FH? I mean, I'd understand if you were the original creators of BF1942, and had created your own engine for FH, and I'd used that engine without your permission, but to prevent me from being able to finally be at peace (after 4 years of hard, grueling work) and prevent me from watching people downloading my mod and actually enjoying it, is just incredibly selfish of you and cruel! Honestly, have a heart! Don't be like some huge corporation that tries to crush every lone entrepeneur that comes along just because they want to see people enjoy there work as well. My mod will not threaten your mod whatsoever if released on the net, and there's no way I'm going all the way back thru my mod (thru the 60 some levels, and 70 some vehicles & weapons), just to delete and reassign vehicles, weapons, & objects from created by the makers of FH and totally ruin MY COMPILATION OF THOSE things! I mean, you SHOULD BE proud & honored to have someone want to use your vehicles and weapons and such in their mod. Just because they want the credit for the compilation and some other things in their mod, doesn't mean that they're stealing credit from you or trying to compete with you. Personally, I don't have that many friends to play over a lan with any longer, and I want to place my mod (with your's and other mod creator's objects in it) on the internet, so that more people will download it, and I'll finally be able to do a 64 Player game in my mod instead of always having to play the computer; or to even do an all REAL PLAYER game vs. the computer players over the net. That would be great! Please don't take offense, or fear little old me. I just want my INCREDIBLY LONG journey of editing, editing, and re-editing, to come to an end and to finally play with other people on my mod. Please give me approval. I'll tell you this; I'm not the type that bends to "corporation-minded" people, and honestly, I'm going to distribute my mod online with or without your permission, but honestly, it'd make me feel a whole lot better and more ethical, recieving that permission in knowledge that you and the creators of FH WILL BE given CREDIT DUE.........Please, Please..................I beg of you not to be paranoid and just have compassion for once.




Professor_Smith

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27th February 2006

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#6 11 years ago

Natty Wallo;3664434A Mini-Mod works like this:

game.CustomGameName fht6 game.addmodPath mods/fht6/ game.addModPath mods/fh/ game.addModPath mods/bf1942/

Now this is our Mod (FHT6)

The game is reading first bf1942, then FH, last FHT6... so if a person want to play FHT6, he needs bf42 + FH + FHT6... This is what you must do if you want to use FH objects. IF you get permission from other mods to include their content without making your mod read under their mod, then its OK, if not - dont do it.

I say this to help you, you have put in 4 years, thats fine, FH on the other handm has put in 10 times that all-in-all, and every Mod that you have "borrowed" things from has worked hard as well... if you release this mod without permission you will most likely suffer a flaming inferno of hate and disrespect in the gaming community, which will lead to a boycot of your mod and truly make your 4 years wasted, if you're unlucky you might also run into a mod-leader with legal knowledge that will try to fine you for Software Piracy, so... dont do that.. On the other hand, if you make a mini-mod (like FHT6, Norwegian Resistance, FHSW etc) you have the option to edit and use all objects in any shape or form... You can even make your Mod read under more than one Mod, allthough if you know about Damage systems in Bf42 you will know that it will require you recodning almost all vehicles and weapons so they are compatible with each other.. For example; your mod, lets call it SMITHMOD; if you would make it read this

game.CustomGameName SMITHMOD game.addmodPath mods/SMITHMOD/ game.addModPath mods/fh/ game.addModPath mods/bg42/ game.addModPath mods/DesertCombat/ game.addModPath mods/NorRes/ game.addModPath mods/XXWWII/ game.addModPath mods/SH/ game.addModPath mods/GC/ game.addModPath mods/bf1942/

You could run any of those mods, and play with those objects in your mod... But what would happen if a tank from FH meets a tank from BG42?... or a tank from DC meets a tank from vanilla bf42?... they are not compatible with each other since they have different material, damage system and armor...

Also the problem with SMITHMOD would be that every person that wants to play it, would need to have all those mods installed in his bf42 game... I suggest you make a list of all objects from all mods that you want to use, e-mail to the owners of the mod and ask, if they say no, dont use them.

Good luck

Actually, I did run into that exact problem you are talking about where some of the vehicles in my mod could not damage the FH vehicles whatsoever. It took me about 3 weeks of trying different combinations before I made it so that they could harm them (that was hell).




Professor_Smith

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#7 11 years ago

Lobo;3664828Natty Wallo has explained you what is a minimod, that's the only way you can use FH stuff, we did work 5 years in this mod, and not to see our models spread out in dozens mods, just because they give us "credits".

There is not technical problem to make a FH minimod, you can change characteristics of our vehicles if you like, but your players need to have installed FH in their systems. You can't release our stuff standalone, the same as we can't take BF42 stuff and release it standalone in FH, that's why we are called "mods". FH has actually a good number of minimods out there, we love them, we support them, we showcase their progress in our forum, and even sometimes in our news and we try to help them as much as we can, so don't try to show us as selfish morons because we aren't, be an adult and understand a person has right to decide where and how his/her creation is used. You are a moder, you must be the first man in the row understanding this simple concept.

You can't do it, and you will face the consecuencies. When you make a model or map or whatever YOU are the owner, and nobody has ethic or legal right to steal it against your will

Personally, I don't care if someone uses my mod and creates their own version of it or something totally new, just as long as they give me credit for the original.




Lobo

All your base are belong to FH

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27th April 2003

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#8 11 years ago
Professor_Smith;3665471Personally, I don't care if someone uses my mod and creates their own version of it or something totally new, just as long as they give me credit for the original.

Good for you, but we don't allow you to take our stuff, if it's not in the form of a FH minimod, last word about the issue.

And I sugest you contact the other mods, because likely they will tell you exactly the same like us about it.




Professor_Smith

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27th February 2006

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#9 11 years ago

Well, the thing Natty was talking about, I'll try, but I have a question about that. Is she saying that I have to do that because otherwise, the vehicle's coding won't work with the other vehicles or is would I be doing that just to show that its a minimod off of those other mods (FH, etc.)? The reason I ask, is that as I said, it took me a while, but I pretty much recoded/rewrote all of the vehicles, objects, damage system, etc. all by my lonesome just to work with my mod. Professor Smith P.S.-I have some videos of my mod (the links are listed below). Please remember, my graphics card is just a stock nvidia card, and when I was using FRAPS to record, it slowed down everything quite a bit (thats why it's so choppy). Another reason might be the fact that my mod is 6.52 GBs by itself.:D If you like the videos and think I've done well, then we'll go from there, and try to edit my mod to be a minimod as you've said. Thank you both again.

HTroop mod videos removed from post on request




Natty Wallo

FH2 LevelDesigner

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16th December 2005

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#10 11 years ago

A Mini-Mod works like this:

game.CustomGameName fht6 game.addmodPath mods/fht6/ game.addModPath mods/fh/ game.addModPath mods/bf1942/

Now this is our Mod (FHT6)

The game is reading first bf1942, then FH, last FHT6... so if a person want to play FHT6, he needs bf42 + FH + FHT6... This is what you must do if you want to use FH objects. IF you get permission from other mods to include their content without making your mod read under their mod, then its OK, if not - dont do it.

I say this to help you, you have put in 4 years, thats fine, FH on the other handm has put in 10 times that all-in-all, and every Mod that you have "borrowed" things from has worked hard as well... if you release this mod without permission you will most likely suffer a flaming inferno of hate and disrespect in the gaming community, which will lead to a boycot of your mod and truly make your 4 years wasted, if you're unlucky you might also run into a mod-leader with legal knowledge that will try to fine you for Software Piracy, so... dont do that.. On the other hand, if you make a mini-mod (like FHT6, Norwegian Resistance, FHSW etc) you have the option to edit and use all objects in any shape or form... You can even make your Mod read under more than one Mod, allthough if you know about Damage systems in Bf42 you will know that it will require you recodning almost all vehicles and weapons so they are compatible with each other.. For example; your mod, lets call it SMITHMOD; if you would make it read this

game.CustomGameName SMITHMOD game.addmodPath mods/SMITHMOD/ game.addModPath mods/fh/ game.addModPath mods/bg42/ game.addModPath mods/DesertCombat/ game.addModPath mods/NorRes/ game.addModPath mods/XXWWII/ game.addModPath mods/SH/ game.addModPath mods/GC/ game.addModPath mods/bf1942/

You could run any of those mods, and play with those objects in your mod... But what would happen if a tank from FH meets a tank from BG42?... or a tank from DC meets a tank from vanilla bf42?... they are not compatible with each other since they have different material, damage system and armor...

Also the problem with SMITHMOD would be that every person that wants to play it, would need to have all those mods installed in his bf42 game... I suggest you make a list of all objects from all mods that you want to use, e-mail to the owners of the mod and ask, if they say no, dont use them.

Good luck