Graphical bugs with ati radeon 3870 -1 reply

  • 1
  • 2

Please wait...

Mokusaku

I follow teh Moo!

50 XP

18th November 2007

0 Uploads

581 Posts

0 Threads

#11 10 years ago

So is it so that AMD/ATI cards have more graphical bugs when running BF2 than 8800 series? I've been thinking of buying that new 4850 card from AMD (not sure anymore as I seem to have resurrected my 7900GTO from its deathbed). So can anyone who have tested that card (or 4870 as isn't that basically same card but with higher clocks and GDDR5 memory?) tell if it has problems with BF2/FH2?




Mokusaku

I follow teh Moo!

50 XP

18th November 2007

0 Uploads

581 Posts

0 Threads

#12 10 years ago

Hi, just wanted to drop by and inform that HD 4850 seems to have this same problem. Using Catalyst 8.8 at the moment and highest settings in BF2. Its strange that shadows look odd only in certain angles. They just deform like shown in screenie when I look them at different angles.

bf22008090602034848fs5.th.jpg




N24Reporter

Betatesting FH2 is fun

50 XP

24th October 2006

0 Uploads

981 Posts

0 Threads

#13 10 years ago

Hmmm odd, I have a HD4850 and my shadows are just fine...




Mokusaku

I follow teh Moo!

50 XP

18th November 2007

0 Uploads

581 Posts

0 Threads

#14 10 years ago

Could it be because I keep Catalyst A.I. at Advanced setting? I use it because some games get nice performance boosts' from it. Other settings I use are 8xAF, Adaptive AA is enabled, mipmap details set to High Quality and ingame AA is set to 8x and.




N24Reporter

Betatesting FH2 is fun

50 XP

24th October 2006

0 Uploads

981 Posts

0 Threads

#15 10 years ago

I would definitly run everything on "use application settings". BF2 used to have real crappy responses to forced AA on my old card. 8xAA from the ingame menu is more than enough! :)




Mokusaku

I follow teh Moo!

50 XP

18th November 2007

0 Uploads

581 Posts

0 Threads

#16 10 years ago

I tried doing that and it didn't help (I deleted graphic cache first with toolbox).

Here few pics:

Everything set to application controlled, A.I. disabled, Adaptive AA disabled, ingame AA set to 8 bf22008090822214609ys2.th.jpgbf22008090822215029kx0.th.jpg

These have screenies have ingame AA off. bf22008090822344167la9.th.jpgbf22008090822350682ic5.th.jpg

I used 2 pounder as reference but this shadow thing happens with everything that cast shadows expect with shadowmaps that have been generated to maps.




  • 1
  • 2