Hey, is there some catch to putting in your own sounds for BF? -1 reply

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9th July 2005

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#1 13 years ago

Because everytime I try, the sound is blank. Ok, say I wanted to replace the mp40 reload sound... I replace that same sound in a separate RFA such as sound_004.rfa...and then I test it ingame, and there is no sound? Well, at least that tells me that it is reading the new sound. But just what do I have to do to make it play the sound correctly? Surely I don't need to edit the objects.con and stuff right? Or is sound recorder just very limited? :P thanks