minimum requirements for FH2.1? -1 reply

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Dukat

wasn't around for some years

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10th June 2004

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#1 10 years ago

Hi guys! I know it's kinda hard to suggest minimum requirements, as people play with different settings on different mapsizes. But back in the days of FH1 it was really helpfull when we were told that the usual 512MB RAM everyone had would not be enough and causing trouble.

So, I played Alam Halfa tonight and noticed serious fps drops when entering enemy flag perimeter, that must have been caused by the new patch. Now I really wonder whether FH2 knocks out my CPU. I got enough RAM (2Gigs DDR-400) and the GeForce 6800 should be fast enough for medium settings without AA and AF.

So would you guys agree that my AMD Athlon 64 3200+ gets outdated for FH2? I really don't believe that lowering graphic settings would help a lot in this case. I know my computer is old, but I wanted to keep it during the desert campaign before I reach for a new rig when we arrive in france.

After all I wonder what your expirience about minimum requirements is.

:kerian:




DerangedDingo

FH'in on 512MB of RAM since 05

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25th March 2008

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#2 10 years ago

The processor definitely sounds a little outdated.

It's 2.4 Ghz, single-core, right?

I couldn't say minimum requirements, but for recommended I'd probably put them around:

256 MB Graphics card (7600 GT, for example) DirectX 9 compatible 2 GB of RAM (DDR2) 2 GHZ Dual Core Processor




[FtN|GT] Die Happy

FH2 Betatester

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19th February 2007

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#3 10 years ago

Dukar you cpu is more potent than mine i got a dualcore 2.1ghz and bf2 is only using one of the cores, but other applications can use the other core ... i also got 2gb ddr2-800mhz ram but i think you gfx card could be weak, i run on a nvidia 7950gt(512mb) and i play all maps on highest settings + 4XAA and only experience minor lags when there are more than 60 players on huge maps.

whats your virtual memory size, have you defragmented your HD lately ? updated drivers ...




Dukat

wasn't around for some years

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#4 10 years ago

At first of all thanks for your answers.:bows:

You might guess it, choosing the right settings for BF2 can be odd. I mean, if you fight at a central flag, with 64 players coming together at one spot, what are you supposed to do? Leave the game, change some settings, wait forever for the shader being adjusted, return to the flag and check whether those 64 guys are still hampering your performance? Thats not really handy, though not the fault of FH2.

However, I hoped there might be some betatesters who have expirience with weaker systems.:uhm:

To be honest, the CPU is 2.2 GHZ single core only, and I guess a new dual core is much faster, even though the game can only run on a single core. The gain of perfomance of the dualcores is bases on the usage of both cores, accordingly they might not be that fast for BF2 like the dual-core optimized performance-benchmarks make people believe. But still, it is a lot faster if we think in terms of gaming performance.

Don't wanna annoy you, but if anyone is interested in details, my computer is still using the old DDR1 memory tied to the system with only 400 MHZ though the rest of the board including the processor is already running at 800 MHZ. So, either the CPU or the mainboard architecture itself might be the weakest spots.

I fear I might not getting around excessive tests, lowering different setting each time alam halfa is loading up to check whether there is an improvement.

Any further comments, suggestion, reports are highly appreciated.

x2yl3.jpgx1kk2.th.jpg




[NL]-=Mars_Ultor

FH2 Betatester

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#5 10 years ago

My PC is similar to your machine. And one thing I know for sure is that playing FH2 or any other mod out there on high texture settings is just pure overkill for both our machines.

I suggest you to lower the quality of the textures to 'medium' or even, like me, turn it all the way down to 'low'. Also turn 'down/off' the quality of both the dynamic shadows and lighting - they are just fancy mumbo jumbo IMO. Now the game will not look as beautiful as you're used to, but due to the increase of FPS the game will be more enjoyable to play and that's what counts IMO.

For me, with these settings, it's even possible to play the game (no matter what map) with anti-aliasing turned on, making the game 'better' looking on these low graphic settings, and the 'Geometry' option setting turned on to 'high', which helps me to detect enemy vehicles sooner at the horizon.

For more information about tweaking your ingame graphic settings see:

TweakGuides.com - Battlefield 2 Tweak Guide

And don't forget to clear out your FH2 video cache directory with the toolbox or manually before you change your ingame video settings. In the FH2 Toolbox go to 'Tools' > 'Delete Graphic Cache'. Or go to ''My Documents\Battlefield 2\Mods\FH2\Cache". In this directory you will find one or multiple maps called something like {D7B71E3E-4302-11CF (...) just delete them. After this, start up FH2, configure your new ingame video settings, start a local game so BF2 sets up a new set of new video shaders. Enjoy!




Dukat

wasn't around for some years

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#6 10 years ago

Ok, I did some tests and played several hours today without any hickups on on a full server. It really seems CPU and mainboard are fast enough, while the graphic settings caused trouble!:uhm:

Don't really wanna annoy you with details, but I made some astonishing discoveries about my system itself. My 6800 got a broken block of 4 pixel pipelines that was always causing graphical issues even with BF2 itself. Presumably Nvidia drilled the pipelines to disable custom unlocking of hardware masked pixelpipelines and vertex shaders. This affects almost all games making excessive use of 3d functions.

But I did some test and enabled some more options on the Riva-Tuner, and somehow the graphical issues don't appear anymore when I play BF2/FH2. These issues are still there when I play other games, but in FH2 I didnt found any issues.

I got a screenshot where you can see a black checked pattern on the trees and on the ground beyond the playermodel in NeverwinterNights 2 that keeps flickering all the time. I made that screenie today running the broken block of pipelines.

b1ba3.th.jpg

But I didnt find anything wrong when I played FH2 today running the broken pipeline block. All I wondered about was whether that tree on Crete always looked that crippled with my setting.:lol:

screen142is7.th.jpg

So I basically increased pixel unit operation capacity about 33% and will observe whether I will have any more issues with hickups when I keep the current graphic settings. I don't hope so.=p

If anyone got a low-cost variant of the 6800, like an GeForce 6800LE(8 pipelines), GeForce 6800XT(8 pipelines), GeForce 6800(12 pipelines), GeForce 6800GTO(12 pipelines) or GeForce 6800GS(12 pipelines) bases on a NV40 Chip(16 pipelines) and you want to know how to unlock hardware masked pixel-pipelines and vertex shader, just speak up. I can give hints.;)