This morning I was playing FH2 fine, then I stopped for lunch. Remembering that someone had mentioned that nVidia had released new drivers, I downloaded them. Since then, the shader that makes the screen all blurry when your injured is missing. I know its supposed to be there because I suddenly stopped sprinting, the red circle appeared on the screen and all the icons dissapeared from the map. Don't know if this also applies to the suppresion effect. If I can't resolve this myself then I'll get some screenshots.
Core 2 Quad Q6600 2.4GHz 3GB RAM GeForce 8800GTX with latest drivers. Vista 32bit
that shader was gone for me with release of 2.15 :?
Feindlichen Panzer gesichtet!
1st November 2004
177.83 is the last one to handle the wound shader. A bug.
How do you fix it.
Wow, Nvidia is giving their customers a hard time if they play FH2.
You too? Since the new patch maybe even slightly before I dont see when I'm wounded anymore, I have to tell by the minimap/no sprint. It gives me an advantage I dont like, but is also annoying if I get hit by a stray and cant tell til its too late :P Using NVIDIA as well, I'm assuming this is the case
Same problem for me. Also using NVIDIA. Anybody tested the new WHQL driver from last week?
Same issue I just assumed it was removed with the patch...
It has been gone long before the patch (+- one month before release I believe). It defenetly is a driver issue. We'll just have to wait till they fix it.