i`m Marshall from FHW (or Gröbel months ago ;) ).
We are playing an own mod, based on FH 0.7.
For more realism, some tanks should get some "commander couples", like the stug III G in FH. This with another feature like you can see in xww2. The tank commander is sitting in the couple an looking arround.
I have included the code to each tank but now i have problems with the commander/ soldier position.
I found a tool, a max script with which its possible to find out object positions on fh models. The tool is pcon v1.9 found on http://184.108.40.206/bf/ (via link from lobo`s site).
But this tool is not working for me. I only own 3ds max R3 which cant handle the sm files from bf42. So i have to use GMAX 1.2. But if i start the max script (written for 3dsmax r5) there comes some error messages.
1: Runtime error: Feature not available: "DosCommand" 2: Runtime error: Feature not available: "setINISetting"
Is there another tool which can handle sm files, to find out objects positions or how can i fix the problem.
I found the bess way to determine poitions for BF1942 vehicle locations was to just look at the X, Y, and Z transforms in the 3D program, write them down, and then type them manually into the objects.con for the vehicle. I am a little rusty on the details, since it is about a year since I thought abouyt it, and I no longer have the tools installed. Basically though, after getting the numbers from your 3D program, you may need to either multiply or divide them by 10 (cant remember which, it's been a while) and possibly swap two of the values("z" is up in some programs, but IIRC "y" is up in BF1942). With a little experimentation, and examining the positions of other objects, you should be able to figure it out.
Yeah thank you stranger, i knew that way but forgot it. I didnt remember to divide the values with 10. :D Thanks again.
like stf said the bf1942 coordinates are x/z/y and 3ds coordinates are x/y/z