New HTroop News!.....Also, Can anyone tell me how to solve this issue? -1 reply

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Professor_Smith

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27th February 2006

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#1 4 years ago

Hello, This is Professor Smith, regarding the newest on HTroop, my mini-mod for Bf1942. I have made sure that HTroop requires all of the other mods from which I have received permission to use their material. My Bro Morphos, is working on some professional videos to best show both all of your's, other's, and my work. Morphos' live stream, where we will be streaming HTroop as soon as I get this last problem fixed (see below):

Twitch

The issue I am having is that some of the maps (not all) are loading, then the clients join, but after the clients select their spawnpoints, they cannot spawn into that spawnpoint. The counter counts downward, and it says select spawnpoint, allows you to select it, then resets the counter when you hit done or press enter.

Any ideas why said maps are doing this?

One other thing. After reading a bunch of different & opposing opinions on this subject by some very well known modders, I am still confused about whether every map's coop.con files should have this format or not:

if v_arg1 == host Game.setNumberOfTickets 1 100 Game.setNumberOfTickets 2 100 Game.setTicketLostPerMin 1 7 Game.setTicketLostPerMin 2 7 endIf

run SinglePlayer/SoldierSpawnTemplates run SinglePlayer/SoldierSpawns run SinglePlayer/SpawnpointManagerSettings run SinglePlayer/ObjectSpawnTemplates run SinglePlayer/ControlPointTemplates

if v_arg1 == host

run ai run SinglePlayer/ObjectSpawns run SinglePlayer/ControlPoints

endIf

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Any solid, for sure statements about this?

Thank You,

Professor Smith