ServerLauncher problem -1 reply

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#1 10 years ago

Hey everyone, props for an awesome mod.

Just one little thing that bugs me. I'm surfing through a closed and secured University connection which doesn't allow me to download and game on public servers.

Thus I use the BF2 serverlauncher to launch coop servers so I can still have -some- gaming fun.

Now the thing is with FH2, the bots are seriously disordered. No matter what setting I adjust, the allied team always has the largest number of bots, I can never get it at an equal number. Furthermore the mod ignore any bot setting of the launcher. For example I can limit the amount of bots to 2, and there will still be 64 and even more bots in game, probably all stacked in the allied team while the axis has one or two bots.

Anyone else ran into this little thing? Am I overlooking something?

Oh and btw, I tried out the toolbox to change the single player settings, but that normally doesn't affect the local servers.

Thanks in advance




Apo-TTCC

FH2 Betatester

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27th October 2005

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#2 10 years ago

You might try the last post in this thread and see if that works, it also contains the instructions for the coop bug until the patch gets released: http://forums.filefront.com/fh-help-support/346553-fh-2-single-player-bots.html




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#3 10 years ago

Hey thanks, I figured out how to even the teams out last night. But I was wondering if there was a bug with the flags.. Thanks for that ;)




Apo-TTCC

FH2 Betatester

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27th October 2005

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#4 10 years ago

Yep the uncapturable flags in coop were noticed to late so they made it into the final release. The guys over at BFSP Planet had the fix posted in no time and it will also be included in the next patch for FH2. I also think bizness is working hard on improving the AI so SP/Coop will be even more enjoyable. :) Just be aware of the Vierlingsflak (Quad AA) on Tobruk? since it leads to a crash in SP/Coop, fixed also in the upcoming patch.