stug lag dupe poly bug -1 reply

Please wait...



50 XP

18th May 2006

0 Uploads

28 Posts

0 Threads

#1 13 years ago

I'm pretty sure someone has found this out before, and that it won't be fixed, but I thought it may be enlightening for those who didn't know.

The Stug model on Nordwind (perhaps other maps as well) has duplicate polygons. It seems to have 2x the number that it should have. You can notice this on the curved surfaces where the lighting causes some flicker and raster patterns.

On slower machines this causes quite a bit of a slowdown.

Hmm, makes me think, if I would fix this, would PunkBuster mind?

Admiral Donutz Advanced Member

Wanna go Double Dutch?

735,271 XP

9th December 2003

0 Uploads

71,460 Posts

0 Threads

#2 13 years ago

:moved: from FH bug forum to FH help/support. Right forum but we are trying to keep this forum clean for when FH2 is launched, more over FH1 bugs won't be fixed since development ended for FH1. Thanks anyway though.

Not a clue about fixing though. Don't think it would work unless it was a sever side patch though. :clueless: