:mad: ok so i started to make a doolittle map. got done with the japanese shore and finished the 2-carrier taskforce and put all 10 of my B25s (5 for each carrier) and tested it. to my suprise, there was a SBD/hellcat in the storage bay and 2 planes on the deck :uhoh: (of each carrier)! :confused: so now half the carrier is blocked and only 3 bombers can take off. :uhm: (and yes, the way i arranged it the bombers can take off no problem and no, people who dont understand a mass takeoff wont crash into the other planes like idiots):deal: can anyone help me by making a static carrier the smae exact size as the reg. carriers but w/o the standard planes?
someone move this to the bloody mapping forum
*moved to the mapping forum*
Well making simple statics is hard enough for us fan mappers already, making such complex objects such as a whole carier is for something for the experts (lots of complex modeling, coding and texturing involved). So you will have to wait 'till the devs make one.
well, he really doesn't need a brand new carrier, he needs the same carrier, but without the plane spawns. try to fiddle with the code, maybe try to add just the main mesh of the carrier, or something.
Make it a new object with in your map, then change the objectspawner properties for it, it shouldn't be to hard just time consuming. This site should be a little help for you http://www.toolazy2p.com/
ok thx for the help. ive tested and confirmed 5 B25s WILL fit on a carrier and you CAN take them off :nodding: