0_o doolittle map needs assistance -1 reply

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Pvt. Ryan

Rofl

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10th November 2004

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#1 14 years ago

:mad: ok so i started to make a doolittle map. got done with the japanese shore and finished the 2-carrier taskforce and put all 10 of my B25s (5 for each carrier) and tested it. to my suprise, there was a SBD/hellcat in the storage bay and 2 planes on the deck :uhoh: (of each carrier)! :confused: so now half the carrier is blocked and only 3 bombers can take off. :uhm: (and yes, the way i arranged it the bombers can take off no problem and no, people who dont understand a mass takeoff wont crash into the other planes like idiots):deal: can anyone help me by making a static carrier the smae exact size as the reg. carriers but w/o the standard planes?




MR.X`

I'm too cool to Post

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30th April 2004

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#2 14 years ago

someone move this to the bloody mapping forum




Admiral Donutz VIP Member

Wanna go Double Dutch?

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9th December 2003

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#3 14 years ago

*moved to the mapping forum*

Well making simple statics is hard enough for us fan mappers already, making such complex objects such as a whole carier is for something for the experts (lots of complex modeling, coding and texturing involved). So you will have to wait 'till the devs make one.




Arisaka

Staff suffers from PCD

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16th August 2004

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#4 14 years ago

well, he really doesn't need a brand new carrier, he needs the same carrier, but without the plane spawns. try to fiddle with the code, maybe try to add just the main mesh of the carrier, or something.




PunkRockerDave

1N451

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22nd August 2004

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#5 14 years ago

Make it a new object with in your map, then change the objectspawner properties for it, it shouldn't be to hard just time consuming. This site should be a little help for you http://www.toolazy2p.com/




Pvt. Ryan

Rofl

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10th November 2004

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#6 14 years ago

ok thx for the help. ive tested and confirmed 5 B25s WILL fit on a carrier and you CAN take them off :nodding: