1. How do i make a Night map. i want to make the skybox dark like in ''bombing the reigh'' or ''operation blacknight''. 2.How do I let the planes spam in the air. cant find the codes.:confused: tanx Invincible
1. You have to experiment with Battlecraft 1942 light, fog and shadow settings, with Editor 42 you have to do it manualy somewhere in your map files (init.con?). As for the skybox you have to use one of those or create it yourself, I think that Terragen is good for sky editing. 2. I have no idea:confused:. Thats all I can help.:cya:
I need a other skybox.... but how do i bring it on my map?
Your own made or in game skybox?
If the sky box is already in the game files: Battlecraft 1942 - check the light settings(only Battlefield 1942 skyboxes), Editor 42 - here: What about using an other skybox?? (that way you can choose also Forgotten Hope skyboxes).
'[nlInvincible']2.How do I let the planes spam in the air. cant find the codes.:confused:
What plane do you want to spawn in the air?
I think that it doesn't depends on wich plane will be spawning in the air, he just wan't to know how to do that.
I try to answer question 2 : It´s very simple to make planes spawn...you can create nice looking formations of two,three or more planes. At first you need the folder "objects" in your map. There you put in the two folders i attached - the first one ist the spawnig object - the second one defines the plane - here you must edit the planes object.con to get the propellor static -->blured! So take the IL-2b as an example -->it will work! (It´s from the new version of my map - but the idea is from mr.cheese map) You also can let other typs of planes spawn - but you must create than another spawnrotator - or ask here... So in the "object" folder in your map you have to add these lines: run b25spawnrotator/b25spawnrotator run IL2-B/IL2-B ------------------ Keep im mind - my files are allready final with sounds and that stuff - when you take other planes you have to look for the planes sounds in archive files! Otherwise - without a soundscript the sound will not work. ------------------- To let them spawn - just add the sapwnrotator to the staticobject.con: rem rem *** *** rem Object.create b25spawnrotator Object.absolutePosition 841.8/120/78.735 Object.Rotation 0/0/0 rem rem *** *** rem Object.create b25spawnrotator Object.absolutePosition 821.8/133/48.735 Object.Rotation 0/0/0 rem rem *** *** rem Object.create b25spawnrotator Object.absolutePosition 900/105/113.735 Object.Rotation 0/0/0 --->this is an example for an three plane formation... Good Try
pvt. AllenI think that it doesn't depends on wich plane will be spawning in the air, he just wan't to know how to do that.
It depends on what planes because for example cubspawnrotator and bettyspawnrotator are already ingame. Other planes would require a little bit of coding.
Thanks for info:). By the way can you tell me how to place, add??? the explosion effect like on Omaha beach Charlie sector?