To get the following vehicles to work in Battlecraft 42 simply copy and paste the following lines into the fh.lst. (note- categories from the .lst modified by Strigoi) Stationary Weapons: SA37=StandardMesh(sa37_gunBase) Vehicles Air: Apache=StandardMesh(Apache_fus1_M1) Cub=StandardMesh(cub_fus) He219=StandardMesh(Uhu_hull_m1) MS406=StandardMesh(ms406_Fus_m1) Pzl37=StandardMesh(pzl38_fus_m1) TB3=StandardMesh(tb3_fus_M1) Vehicles Armour: CrusaderI=StandardMesh(crusader_hull) Elephant=StandardMesh(Elephant_Hull_M1) Goliath=StandardMesh(goliath_main_m1) Lorraine37L=StandardMesh(Lorraine37L_main_m1) OT34=StandardMesh(OT34 Hull OT34-85=StandardMesh(OT34-85 Hull) Pz739=StandardMesh(Pz739_hull_m1) tks20mm=StandardMesh(tks20mm_Hull) tksMG=StandardMesh(tksMG_Hull) UniversalCarrier=StandardMesh(carrier_main_m1) Ursus=StandardMesh(wz29_main_m1) Vehicles Land: c7p=StandardMesh(c7p_main_m1) Laffly15t=StandardMesh(Laffly15t_hull_m1) WillyMG=StandardMesh(StandardMesh Willy_Hull_M1) WillyPT=StandardMesh(PTWilly_Hull)
Wanna go Double Dutch?
9th December 2003
nice update for those that us BC! :nodding: Strigoi might want to add that to his update? (I haven't looked into BC and its file since months so i'm kinda lsot on the subject by now, sorry).
1. Can it handle the new objects 2. I was told the goliath didnt work
In Reards to 1. I haven't done anything towards the objects yet, so i'm not sure, i'll make a start on the objects over the weekend, though i can't promise much. As for 2. the Goliath does work ingame, but it is not yet fully coded yet, it seems impervious to all weapons at the moment and can turn faster than a TKS, it is also faster than the TKS at the moment, but this is sure to change. It also has a blast radius similar to the SC1000? bombs carried by the Ju 87B Stuka and the Ar 234B-2 'Blitz'.
sweet, and actualy in 1 i ment, can the list handdle that many more items....i thought there was a limit
5th December 2004
limit of objects in .lst for bc, is 1024 use to be 512 you get a notice when you start bc, that there is too many objects in list. if you excede the limit.
it went up again?? Damn, where was I?
Well if it runs out of space, maybe you could just delete the vanilla BF objects in the list, they don't appear in BC when using the FH files anyway.
Getting the new structures, props etc is really hard, i'm only good at getting vehicles to work, i did a smiliar thing for Battlegroup 42 1.0, with some success, but BG42 has very few custom objects. So i have no experience with objects whatsoever. Some of the new vehicles are quite difficult like the Pz.Kpfw.38(t), Sherman POA and the Elefant, the latter is particularly hard, i added to the .lst and it didn't even appear on the list in BC, which was wierd. IIRC some BG42 vehicles were impossible to get to work in BC the only example i can think of was the Pz.Kpfw.III Ausf.N, though the Pz.Kpfw.IIIJ/J (Special)/M and Flammpanzer IIIM all worked fine. The only way to get it to work was by redoing the entire .lst file, so some FH vehicles may not work in BC.
5th December 2004
in battlecraft folder ....fh.cfg add these lines then vanilla stuff shows up :) OpenMODArchive=Mods\bf1942\Archives\TreeMesh.rfa OpenMODArchive=Mods\bf1942\Archives\StandardMesh_001.rfa OpenMODArchive=Mods\bf1942\Archives\texture_001.rfa OpenMODArchive=Mods\bf1942\Archives\StandardMesh.rfa OpenMODArchive=Mods\bf1942\Archives\texture.rfa these go near the top of the .cfg file under the fh ones now bc knows where to look for the object files, you see also if you add something to lst, you must restart BC for object to show up in BC, it loads up at BC startup my fh.lst and fh.cfg have almost everything fh and vanilla included and it all shows in BC. however my lst is maxed out now lol
Real-BadSeed ps. also if you add something to lst, you must restart BC for object to show up in BC, it loads up at BC startup
I've started up BC loads after adding the Elefant to the .lst, it still doesn't appear.