BF2 map skins -1 reply

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Natty Wallo

FH2 LevelDesigner

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16th December 2005

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#1 11 years ago

what exactly do you mean?.... Ground textures you need to paint for your map ofcourse, if you take them from another map it will.. not fit the terrain ofcourse? If you mean the color-maps.. Detail maps doesnt matter if you take, there are thousands of detail maps, on the net, in mods, in maps, just use them freely (they are only overlays), but you still need to make colormaps.. Or is this not what you meant?

I do this; I take a detail-texture.dds file from somewhere (bf42, FH, any game really.. Far Cry for example) doesnt matter really as long as I save them in 512x512.dds then If I see a map I like, I open that maps texture.dds files and sample the RGB color with the eye-dropping tool in Photoshop, I then do this on 5-10 different places on the map, say dirt, mud, grass, rock etc.. I then create plain files in 512x512 .BMP with these colors, then I save them (name them for ex. dirt1, dirt2 etc) - this work with anything really... you can even pause a movie and sample from screenshots there, if you see a nice color of grass, dirt, sand or so... what you want is those colors, the real work start after you collected them and configured a brush... Then I open Editor42 and configure an original brush with these texture files and voila - custom textures.. Then I paint with it, apply the detail map that I want and then after the shadowing is done, its a pretty little map...

I guess you want to do BF2 maps, i do believe you can use Editor42 to make the color maps there as well, I can tell you more exactly when I move over to that engine and make maps there, as now I work strictly in FH-bf42...




Coca-Cola

[130.Pz.]A.Aussen

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28th August 2006

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#2 11 years ago

Does anyone know how easy it is to copy your ground paint job from one map to another? I'm talking about the same size map(4Km; do these work flawlessly? I don't mean lag but how well do these work since I've heard that they don't from some sources which I have no idea as to their reliability). I'm asking because on such a map performance issues will likely arise and I need to know the mean of performance for my map by experimenting with low res size which basically means how many detail textures that you have around you as opposed to lower detail ground textures. Lobo anyone Ziquan...




Coca-Cola

[130.Pz.]A.Aussen

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28th August 2006

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#3 11 years ago

This is as clear as I can be right now; Can you copy a Detail texture layer and Color texture (BF2 editor terms) and paste them onto another map of the exact same size? By deleting the new one's color and detail texture, though they will be empty/blank in my case, and copying your detail and color textures from your original and pasting them into the, recently emptied, directory for the new one's detail and color files.

Natty Wallo;3696017Detail maps doesnt matter if you take, there are thousands of detail maps, on the net, in mods, in maps, just use them freely (they are only overlays), but you still need to make colormaps.. Or is this not what you meant?

I'm guessing that this is the answer. It would be good to just use the appropriate BF2 editor terms to avoid any confusion, I mean any. :P




Natty Wallo

FH2 LevelDesigner

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16th December 2005

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#4 11 years ago

The map will look crazy with roads in the wrong place and fields where you might have lakes... and the time it will take you to make the terrain fit the textures will be longer than painting your own textures... so maybe you should take the terrain also from that map... Im not sure what you are trying to do really... why not just make your own textures? (I dont mean detail, they you can drag n drop from anywhere as I mentioned..) Yea as soon as I get my new hdd I will install the damn bf2 editor and see what you mean...




caeno

Yeah.

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9th August 2003

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#5 11 years ago

Answer is, yes. You can copy/paste them from map to map. I've used this for example when I'm backupping my map or the editor crashes and fucks up some textures - I just copy paste the "old" and working ones and there we go. And you don't need to delete the files; you can just overwrite... that saves about... 10 seconds of your precious time? :D

As natty said, if you're copying from an entirely different map to some other map, then you might get weird results, but I guess you would edit the textures anyway :)

Plus, with some editing, you can copy/paste both detail and color textures from different sized maps if you want to.




Coca-Cola

[130.Pz.]A.Aussen

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28th August 2006

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#6 11 years ago

Good, fewww, this was just a making "sure". I didn't see why the BF2editor would be so retarded but then again, it's the BF2editor so you really don't know what it's going to do.:p