There are 2 things I have to ask/say about this map.
1# my clan wants to make a movie in that map and the clan leader asked me to modify it, but when I load it in BFC42 it crashes. Why is it doing that and how do I fix it?
2# I got a discussion with my clan leader, he says that it doesnt look like Charlie Sector (because of the large amount of hills high hills in that sector) but Dog Green and i say that it is Charlie Sector, so wat is it?
Please put the number of the question in the post, thanks
1. Battlecraft is good for starting maps to have all of the important files created. I strongly recommend you to use Editor 42. No need to mess up with .lst files and limits. It works pretty same as Battlecraft, problems might only occure while modifiing the Conquest so keep back-ups. Anyway, here's a link: http://editor42.dimension3.org/. 2. It only has the name but is rather not releated to any sector realy. This map is not realsitic in any meaning of sector or even landscape. It just has the overall concept of the coast defence on Omaha crafted by mapper. But it's not realsitic.
thx for the info and the link
but now i got to make a realsitic map of a sector XD
but thx any way
I can try and find a map of Charlie (is that the sector you want?) with the bunkers included. I can't use a modern map because all the bunkers and trenches have been demolished.
Here's a link. It's the pic on the top left of the article. Shows some strongpoints and layout of defense, though not individual bunkers. http://www.britannica.com/dday/article-236190
If you want to pay the 35 pounds to order it, there is a map here containing exact details on every bunker, pillbox, and fortification...http://www.xyzmaps.com/acatalog/D-Day_Photo_Posters.html
That first picture is overal concept of defense on whole Omaha, not Charlie Sector. But yes, devs most likely used it as a part of plan for their map.
^^ thx for the info i realy could use it for the map now the only thing i need to know is how Editor 42 works and how i get the fh files in it ^^;;
You read the readme.txt.;)