Computer controlled "reinforcements" ? -1 reply

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Admiral Donutz VIP Member

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9th December 2003

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#1 13 years ago

Well i spoke with rudolf and we (well me actually but that sounds selfish :P ) wondered if we could simulated reinforcements coming to the battlefield. Say that after capping a certain flag the vehicles that wouls ussually spawn there would now instead appear on the edge of the map and drive towrds the flag (or some other point like the main base). This to simulate reinforcements reaching the battlefield. The player could enter the vehicle during its right to the flag though. This would be based on the scripts that makes the planes that fly around in cirles on wake island untill a player enters them. Instead of a plane flying around in circles we would have a tank driving straight towards a certain flag/point while allowing the players to gain control over it at anytime they want. I havent looked at the plane code yet though. It might very well be the case that the computercontrolled planes just have there rudders "locked" in a right turn position rather then flying from points A to B (and possibily C-D-E-...) . It would be cool if the tank could follow a limited set of waypoints but since theat possibily is impossible it could also work with a tank locked into a straightforward position. The tank would have to be able to drive in a straight line from its startingpoint to the flag though. These vehicles would have to be locked against enemies though to prevent vehicle theft camping (which is done by only adding one line of code to the vehicle spawn code). Any comments? input? If this would be possibile it could be applied to any situation where you want to simulate the arrival of reinforcements.




Kingrudolf

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9th October 2003

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#2 13 years ago

Well, it's definetely possible, but you need two things for it first.

First, you can't just have "a" code, because this events would have to be "fit" for each map. Speaking of the map, I'm pretty sure one's map have to be "worth" it, honestly I wouldn't want to put time into things that aren't put to good use.

Then, you would need someone to build the thing. Maybe one could show some results or somehting.. but these things usually fall into it's place itself, so there isn't much to say about it. Maybe a prefab example would do good, if anyone puts enough time into it he could modify it himself.

Personally, I think it would be nice to soldiers running up the docks at Stalingrad, or the beaches of Omaha. This would make the gameplay a lot better, as one would never know who is a bot and who not, thus increasing survival chances. However, we still have Allies sniping the bunker, so maybe it would be good to have a collision wall (invisble) covering the bunker, to mob up this unrealistic event.

But all of it would require work, work work.




Major Hartmann

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27th April 2003

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#3 13 years ago

I don't see how they could actually drive to the battlefield on their own. But if you can enlighten me, go ahead.




Admiral Donutz VIP Member

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#4 13 years ago

Thats what we want to know, would it be possible to edit the "computer controlled planes" on wake island (the onces that fly in circles above the ocean) so that we could apply it to tanks to drive straight or to a certain point (until capped by a player who then gains complete control over the vehicle)?

:p




Major Hartmann

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#5 13 years ago

You see, the "flying" planes on wake only just follow a spawner like on the carriers, only jsut his one is mated with a rotational bundle, like a radar tower.




obliviousnation

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28th September 2003

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#6 13 years ago

I thought it was all in the animation.

The planes just like the radar towers fly around in circles however there is no animation in Bf1942 that is a straight line movement.

The idea isn't so bad however.

The only way i could see it working is if you coded a new object (or renamed old take for example) it could be coded to move in a straight line.Getting it to stop at the flag however would be impossible.

Having objects that spawn to follow a set path is not a new feature of battlefield modding however.I've seen it on many mods.

Bg42 for one has static Stukas that fly over certian maps at random times witht he engine noise.They also have static b17's that fly over Berlin in Bg42 in a squadron of 5.

Finnwars however made it interesting.On a map they have 2 IL2's that fly over from time to time and bomb the map.Once they go out the map the simply drop to the ground and exlpode which means they were coded to stop at a certian point.

Desert Combat has seagulls that fly around some of there maps, they simply fly in a circle getting higher and higher then drop down.Similar to birds flying in a thermal.




Arisaka

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16th August 2004

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#7 13 years ago

what if the spawner dies as the tanks cross the flag-pole? then they'll just stand there, ready to be used, like the planes on the carriers when it sinks, or the landing crafts.




bbble

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#8 13 years ago

Aside from the discussion "is it technically possible", another dicussion is "what will it do to gameplay?" I could think of other, simpler ways of simulating reinforcements than to let them drive on autopilot in to the battle. On head-on-maps, late spawning valuable equipment in main base will have almost the same effect? (On the downside, it can be stolen - but that can be coded away, as with the "rolling reinforcements")

It could be an idea to let one side (defenders) start off with only infantry facing attack from a superior foe with (any of) armour, arty, planes, or naval support fire. The defenders could then get more gear in their mainbase as reinforcements arrived. That would actually be a quite realistic battle progress: attackers need to hit hard to get the upper hand initially, defenders will become progressively stronger when they get the big guns coming in to their support (think IS-2s, battleships and flying fortresses - the stuff that is always picked up by someone. If it is just an MG-42 kit or another sherman in a tank battle it won't do the difference.)

Apart from that, of course it would be cool to see the reinforcements rolling in (do I hear the valkyrie theme by wagner?) But I just think that tanks rolling in would be to predictable, I think the "randomness" (or rather intelligent path selection) made by players cannot be copied. Above all it is the fact that behind every moving object there is a human will that makes this game so life-like and taking away that element is risky - although I admit the japanese bomber on wake/midway/iwo works just fine - but sometimes it works. I just perceive it more difficult to achieve with tanks/cars/anything on land than planes or ships, units that naturally can spend a large part of the game by themselves.




CaloTyst

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16th July 2004

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#9 13 years ago
Al Capone Bg42 for one has static Stukas that fly over certian maps at random times witht he engine noise.They also have static b17's that fly over Berlin in Bg42 in a squadron of 5.

This is done by setting the engine to be a rocket one, nothing new. DC also did this with their clouds I think. Anyways, I think it could be made to stop after a certain point and then driveable, it would just have to be based on the actual map. Ill have to see if my idea works.




Admiral Donutz VIP Member

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#10 13 years ago
Anyways, I think it could be made to stop after a certain point and then driveable, it would just have to be based on the actual map. Ill have to see if my idea works.

Well that would basically be the idea, the tanks should only spawn at the back of a map and drive to the main base (or near it) though or else enemy tanks could take out this computer controlled tanks way to easily. I myself am far to bussy ATM though, but i will check this code out someday when i start finetuning my arnhem map (which now is completly scrapped and is getting custom dutch buildings ONLY) i will try to work on this code to simulate german tanks rolling down a narrow street approaching the one o the gathering points where it would stop. Here (or while the tank is driving to this point) the germans could take control over these tanks and advance further down the street(s) towards the arnhem bridge. attachment.php?attachmentid=19213&stc=1 Tanks (reinforcements) would spawn out of bounds at the red dot and drive down the streets (red line/arrow) and stop near the green dots. Here the players could enter the tanks and advance towards the bridge (purple arrows). It would be so sweet to stand at one of these german gathering points (the "main" base) and see a tank approaching from a northern (side) street. It would really at to the atmosphere.