Creating an Objective based map -1 reply

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Lister471

Slightly cooler than a n00b

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4th February 2008

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#1 10 years ago

Firstly sorry to double post. I remember seeing a few post about this somewhere but i have looked and looked and cannot remember where i saw them. Anyway, i really like the idea of having to complete objectives to make it easier to cap the control point. Is they any documents i can read that explain how i go about creating objectives and applying them to the game? Or if not could someone with the expertise's explain it to me. Also where are the bridges located in the object list any idea? Thanks Lister




Fenring

FH Dev

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30th November 2006

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#2 10 years ago

Ok i just consulted Lobo, the flags are not spawns but the objectives gives the spawns so when they are destroyed ticket bleed stops and no more players for this team can spawn, I think also ctz said during one of the sessions that this is not possible to do in any other way on bf2.

Check the mapdata.py and tmp.con in operation hyacinth.




Lister471

Slightly cooler than a n00b

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4th February 2008

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#3 10 years ago

Great many thanks for your advise. I will keep you updated on my progress. Thanks again for your help. Lister