Dogfighting map -1 reply

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[130.Pz]W.Fuchs

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20th March 2008

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#21 11 years ago

Your welcome :) Noticing the background image is featuring an battle of britain Spitfire I recommend using this North-Africa picture fitting the current theatre of the mod, and the plane skins.

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Bf109AK.jpg



Guest

I didn't make it!

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#22 11 years ago
Milleuros;4349529Not really good. I try to find time to advance it, but ... well, school is school, I don't have time. The islands, textures and gameplayobjects are ready. I'll put a lot of staticobjects ... and then I think it will be ready. Maybe I'll upload some screenshots of the alpha version next Saturday

Cool, take your time....

IRL, the schoool its more important than the games...




[130.Pz]W.Fuchs

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#23 11 years ago

I find out my image is copyrighted. This is blasphemy! THIS IS COPYRIGHT! So I'll find a replacement. Although I can't find the same image anymore I really think this squadron of Hurricanes would fit the map. battle_of_britain_hurricane_fighter_formation.jpg




Milleuros

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#24 11 years ago

Sorry for my "several days after" answers Thanks for the picture, but it's too small, and there isn't hurricanes on the map.

Does someone know how to make a map playable in SP ? (No navmeshes needed)




[130.Pz]W.Fuchs

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#25 11 years ago

Traitor! You betray the British Empire by not adding the almighty Hurricane!




Milleuros

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#26 11 years ago

The Hurricane isn't as good as the Spitfire in dogfights




[130.Pz]W.Fuchs

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#27 11 years ago

It's tougher and has better bullets. Spitty just got more speed.




Milleuros

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#28 11 years ago

Maybe another "airport" with two hurricanes, and the player can choose between the spitfires and hurricanes ... But the Germans have only one fighter in FH2, sadly




GerhartRTFO

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#29 11 years ago

Milleuros;4366793Sorry for my "several days after" answers Thanks for the picture, but it's too small, and there isn't hurricanes on the map.

Does someone know how to make a map playable in SP ? (No navmeshes needed)

I believe you need your spawn points to have these lines in it:

ObjectTemplate.setEnterOnSpawn 1 ObjectTemplate.setAIEnterOnSpawn 1 I know that I use that code for some maps that I've converted to different mods to force ground and/or air battles. You just have to make sure your spawn points are close to the planes in order to force the AI in them. With no AInavmeshes they will die immediately, of course I think you already know that :nodding:

You may also want to include this line under your vehicle spawns ObjectTemplate.maxNrOfObjectSpawned 2 2 or what ever amount you want. I do that, personally, to ensure enough birds get in the air to cause major chaos. Oh and to make sure I have enough to cover the amount of bots I'm spawning.




Milleuros

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#30 11 years ago

Yep, I've done everything you say ... (a long time ago) But I have a CTD at the end of the loading, for the SP. But in Conquest, it works correctly