Editor42 Setup -1 reply

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Trexer

WaW TA & FH Beta Tester

50 XP

5th January 2003

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#1 14 years ago

Hello there was wondering if you could answer a question of mine. I am just starting out with Ed42 and have been looking at the FAQ and tutorials here but I have a question as to how things should be setup.

According to the Ed42 readme when I extract the levels, objects, standardMesh, and textures files I am supposed to place the "file included with the game and mods into" this certain directory.

When I extract the bf1942, FH and another mod files some of them overright files from another mod. Is this supposed to happen or am I supposed to somehow divide these files by mod?

Thanks for any help you can provide




Admiral Donutz VIP Member

Wanna go Double Dutch?

735,271 XP

9th December 2003

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#2 14 years ago

you should divide them per mod though per mod it would be best to included bf1942 stuff aswell, so for example: folder with bf1942 stuff > FH stuff (overwrite stuff that matches) folder with bf1942 stuff > xww2 stuff (overwrite stuff that matches) folder with bf1942 stuff > BG 42 stuff (..) etc. etc.




Lobo

All your base are belong to FH

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27th April 2003

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#3 14 years ago

Yes, you need a separate instalation for each mod you want to make maps. First extract the BF42 files (texture.rfa and after texture_001.rfa, the same with standardmesh and objects) and then the mod files




Trexer

WaW TA & FH Beta Tester

50 XP

5th January 2003

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33 Posts

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#4 14 years ago

Thanks guys that information allowed me to get Ed42 up and running.




masked_marsoe VIP Member

Heaven's gonna burn your eyes

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16th April 2005

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#5 14 years ago

I can't open up Fall Wiess, I always get an error and ctd when it gets to the heightmap bit. Every other map is fine.