FH Coding -1 reply

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FlyGuy45

*TRA* Spsk. Pilotka VVS

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22nd June 2005

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#1 11 years ago

Well, since EA Games hates me, I wish to ask one more question. Well, I wanna make a new weapon, called an AVS-36(automatic SVT40 with 15 bullets) but Object Generator can't...*drum roll*...find Battlefield 1942!Well, I was wondering, if I edited the SVT 40 object.con, saved it with the changes: Code: ObjectTemplate.create HandFireArms AVS36 ObjectTemplate.fireOnce 0 ObjectTemplate.magSize 15 Save, rename to AVS36 and add to a kit. Would this let me bypass using Object Generator? Thanks! :bows:

Also, to add it to a map, would I need the AVS36 and the like 2AssualtAVS36?




Natty Wallo

FH2 LevelDesigner

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16th December 2005

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#2 11 years ago

Its not just that, you need to first learn how objects work... reading from your post I guess you don't fully yet... But yes, if you edit the SVT-40 correctly you will get a fake AVS-36, true.

No one uses Object Generator




FlyGuy45

*TRA* Spsk. Pilotka VVS

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22nd June 2005

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#3 11 years ago

Ok, thank you. Mind elaborating on these objects, I understand that 0 =off, 1=On? xD I'll ask DeathFromAbove, he did it for me before.