FH2.0 lightmap samples -1 reply

Please wait...

ctz

FH Devolver

50 XP

16th May 2004

0 Uploads

655 Posts

0 Threads

#1 10 years ago
Paasky

The forums staffers think I'm Cool

50 XP

15th May 2007

0 Uploads

153 Posts

0 Threads

#2 10 years ago

I still get glitches for some buildings, even after relightmapping.

mareth_house1 toujane_minaret

Should I jsut replace those with other similiar buildings?




Fenring

FH Dev

50 XP

29th November 2006

0 Uploads

472 Posts

0 Threads

#3 10 years ago

bizness used 3ds max to lightmap mareth line so its possible some specific statics for that map have lightmap issues when lighting with the bf2editor.

Also always use "Final" quality if you want to avoid artifacts (but you probably already knew that).




Paasky

The forums staffers think I'm Cool

50 XP

15th May 2007

0 Uploads

153 Posts

0 Threads

#4 10 years ago

I've looked over 6 maps, and only those two have any issues. But those can be temp fixed by removing the lightmaps from those objects.




Lobo

All your base are belong to FH

50 XP

27th April 2003

0 Uploads

6,883 Posts

0 Threads

#5 10 years ago

hmmm, that's strange because I have lighted those two buildings with the editor and they render fine