FH2 boot camp sets -1 reply

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pheeph

A Lagomorphic Over-achiever

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16th March 2003

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#41 10 years ago

Wilhelm;4832352Looking good, pheeph.

Maybe you could make the front side of the ladder wall (the first obstacle) require a grappling hook to get up on? (place a pick up grapple kit or two at the start of the course). :)

EDIT - You could also use the dynamic tin cans for some kind of shooting practice (there is a small target range with these cans on Siege of Giarabub! :p)

in regard to the grappling hook bit, is it climbable with only one static? That first obstacle with the two sets of climbing walls is comprised of two static objects stacked on each other.




azreal

FH2 Betatester

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15th July 2006

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#42 10 years ago

no, you can use it on any static.




pheeph

A Lagomorphic Over-achiever

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#43 10 years ago

@Niebler are the buckets and barrels respawnable? Also, the folks at bfeditor.org say that the limit of destroyable objects is 100.




pheeph

A Lagomorphic Over-achiever

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#44 10 years ago

here's the much more updated shooting range attachment.php?attachmentid=70157&stc=1&d=1236924059

Here's an updated MG range attachment.php?attachmentid=70158&stc=1&d=1236924346

Just so people know, this is the Allied side of the map. The AI-only spawn points are set in the firing area of the shooting range. And these are to spawn enemy bots in the coop map.

And the question I like to ask is, are destroyable and dynamic objects respawnable?




codename:masterchief

Me Does Not Post Much

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27th January 2007

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#45 10 years ago

Are you going to publish this map for everyone?




azreal

FH2 Betatester

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#46 10 years ago
pheeph;4834713And the question I like to ask is, are destroyable and dynamic objects respawnable?

read this. How to: Spawning Destructable Barrels - Official BF Editor Forums




pheeph

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#47 10 years ago
codename:masterchief;4834763Are you going to publish this map for everyone?

yes I'll eventually do that. After I finish the Allied side, I'll work on the German side....

Unless you want to see the map while it's still WIP...




pheeph

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#48 10 years ago

ok, I've tested the map in game

At the shooting range, range station 1 is one of the three range stations that will have targets at longer range than the rest. http://i11.photobucket.com/albums/a171/pheeph/Forgotten%20Hope%202/screen000.jpg

The MG range with warning sign http://i11.photobucket.com/albums/a171/pheeph/Forgotten%20Hope%202/screen001.jpg

Here's what the grenade range looks like with my custom static in there. http://i11.photobucket.com/albums/a171/pheeph/Forgotten%20Hope%202/screen002.jpg

The guardhouses located behind the shooting range have some different guns. http://i11.photobucket.com/albums/a171/pheeph/Forgotten%20Hope%202/screen004.jpg

Fire up the machine gun! http://i11.photobucket.com/albums/a171/pheeph/Forgotten%20Hope%202/screen005.jpg

I'm going to head on over to the Axis area and work on the training layout. It's going to be different from the Allied area such as the shooting range having this long fence instead of multiple fences, obstacle course having different obstacles and layouts.

If possible, I'll create an urban warfare training area for both sides.

The 'combat' zone I plan to make will take up the center portion of the map with several capture points and a number of buildings to take cover in.




azreal

FH2 Betatester

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#49 10 years ago

looks good so far. keep up the good work.




Guest

I didn't make it!

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#50 10 years ago

Very well!

FH2 should have a boot camp gamemode.. for n00bs