Wilhelm;4832352Looking good, pheeph.
Maybe you could make the front side of the ladder wall (the first obstacle) require a grappling hook to get up on? (place a pick up grapple kit or two at the start of the course). :)
EDIT - You could also use the dynamic tin cans for some kind of shooting practice (there is a small target range with these cans on Siege of Giarabub! :p)
in regard to the grappling hook bit, is it climbable with only one static? That first obstacle with the two sets of climbing walls is comprised of two static objects stacked on each other.
no, you can use it on any static.
@Niebler are the buckets and barrels respawnable? Also, the folks at bfeditor.org say that the limit of destroyable objects is 100.
here's the much more updated shooting range
Here's an updated MG range
Just so people know, this is the Allied side of the map. The AI-only spawn points are set in the firing area of the shooting range. And these are to spawn enemy bots in the coop map.
And the question I like to ask is, are destroyable and dynamic objects respawnable?
Are you going to publish this map for everyone?
pheeph;4834713And the question I like to ask is, are destroyable and dynamic objects respawnable?
codename:masterchief;4834763Are you going to publish this map for everyone?
yes I'll eventually do that. After I finish the Allied side, I'll work on the German side....
Unless you want to see the map while it's still WIP...
ok, I've tested the map in game
At the shooting range, range station 1 is one of the three range stations that will have targets at longer range than the rest. http://i11.photobucket.com/albums/a171/pheeph/Forgotten%20Hope%202/screen000.jpg
The MG range with warning sign http://i11.photobucket.com/albums/a171/pheeph/Forgotten%20Hope%202/screen001.jpg
Here's what the grenade range looks like with my custom static in there. http://i11.photobucket.com/albums/a171/pheeph/Forgotten%20Hope%202/screen002.jpg
The guardhouses located behind the shooting range have some different guns. http://i11.photobucket.com/albums/a171/pheeph/Forgotten%20Hope%202/screen004.jpg
Fire up the machine gun! http://i11.photobucket.com/albums/a171/pheeph/Forgotten%20Hope%202/screen005.jpg
I'm going to head on over to the Axis area and work on the training layout. It's going to be different from the Allied area such as the shooting range having this long fence instead of multiple fences, obstacle course having different obstacles and layouts.
If possible, I'll create an urban warfare training area for both sides.
The 'combat' zone I plan to make will take up the center portion of the map with several capture points and a number of buildings to take cover in.
looks good so far. keep up the good work.
I didn't make it!
FH2 should have a boot camp gamemode.. for n00bs