FH2 boot camp sets -1 reply

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Niebler

[130.Pz]A.Niebler

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2nd August 2006

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#51 10 years ago
pheeph;4834249@Niebler are the buckets and barrels respawnable? Also, the folks at bfeditor.org say that the limit of destroyable objects is 100.

Well they cant be destroyed, they're just there at soldier height so you can see what the max range is for meleeing etc :P Maps lookin' good though ;) I do have some shootable cans below each of the firing range targets for the player to shoot, but they arent respawnable until the maps refreshed




pheeph

A Lagomorphic Over-achiever

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16th March 2003

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#52 10 years ago

for the planned 'combat zone', I'm thinking of whether the area should be entirely enclosed or mostly enclosed with entrance gates.




azreal

FH2 Betatester

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15th July 2006

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#53 10 years ago

I thought of your map today. Mainly b/c I was on the FH2 small arms fire test map and I noticed that the targets were indeed British player models. They seemed to work alright, leaving only their shoes when you shot them and respawned within a few seconds, so they must be some kind of spawner. I'm going to look into it later tho.




pheeph

A Lagomorphic Over-achiever

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16th March 2003

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#54 10 years ago

here's the plan for the Axis side:

Obstacle Course (In this order) -Jump over a set of fences. -crawl under barbed wire while someone is shooting an MG34 (maybe mounted on a lafette) at a wall. -climb up the ladders or use grappling hooks on the big boxes stacked up on each other. Once you're on top, you have to move across the thin wooden plans to reach the other set of big boxes and climb down. -stab melee dummy with knife or bayonet.

Shooting Range -Unlike the Allied side of the training grounds, the Axis will simply have this long fence in front of them instead of a trench. -Also unlike their Allied counterpart, the Axis has an open field where anyone can shoot at any target in the area instead of firing at a target that's straight in front of someone in a narrow lane like the shooting range on the Allied side. -The MG range will probably be the same as the Allied side, except it has MG34s mounted on Lafettes.

Grenade Training -I might add more buildings on the Axis side and (if possible) add hollow wooden barrels.

Urban Warfare training -For this area, I'll set up a layout of buildings. Targets will be inside buildings, on rooftops, balconies, alleyways, etc. and the players have to go in and out of the buildings shooting at targets.




pheeph

A Lagomorphic Over-achiever

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16th March 2003

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#55 10 years ago

Check out the pics of the updated shooting ranges and obstacle course

The Allied MG shooting range targets now have wooden cutouts of Axis soldiers attachment.php?attachmentid=70278&stc=1&d=1237449707

The cutouts at the general shooting range attachment.php?attachmentid=70279&stc=1&d=1237449707

A close-up of the cutout attachment.php?attachmentid=70280&stc=1&d=1237449707

The Axis side of the obstacle course attachment.php?attachmentid=70282&stc=1&d=1237449707

Cutouts of Allied soldiers that also can be used as melee dummies attachment.php?attachmentid=70281&stc=1&d=1237449707

These static cutouts are probably temporary... if I can make them destroyable and respawnable (based on that respawnable barrel code azreal suggested...), that would be interesting...