FH2 custom map - Sky Valley 0.5 -1 reply

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Schism - RvtL

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20th February 2008

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#1 10 years ago
[COLOR=black]Sky Valley (0.5)[/COLOR] _________________________________________________________

My custom map for FH2 is finished, hope you like it. Its the first map I made for BF2/FH2 and its based on a fictional battle.

[INDENT]Description:[/INDENT][INDENT]"The British have landed on this small Mediterranean island.[/INDENT][INDENT]After several failed attempts by both sides to regain control of the island, [/INDENT][INDENT]the two forces prepare for one final confrontation."[/INDENT]

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[COLOR=red]Download links:[/COLOR]
or
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svvillagexz4.th.jpg svapproachwz0.th.jpg svboatvj0.th.jpg
svforestpathxn2.th.jpg svislandma3.th.jpg svmountainpathhz9.th.jpg
svruinstr7.th.jpg svsharpturnsz1.th.jpg svshedrx2.th.jpg
(suggestions, comments etc welcome)



Fenring

FH Dev

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30th November 2006

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#2 10 years ago

Looking good, gonna check it out.




Musska

I don't spend enough time here

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27th October 2007

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#3 10 years ago

Nice job man, vegetation looks perfect. I also like detail like the smokin truck who hit the wood log, details make atmosphere. Can you add a minimap picture ? Looks like urban warfare only, hope there's some montain fight. Personnaly, i regret that in battle of skafia, a british outpost more in montains, to have a real "Gebirsjager" fight, not only urban's. Anyway continue this way !-) B.R.




Schism - RvtL

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20th February 2008

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#4 10 years ago

The minimap: svmaprg7.th.jpg This map isn’t focused entirely on urban warfare, as you can see.




Guest

I didn't make it!

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#5 10 years ago

yes very nice map mate good job




Musska

I don't spend enough time here

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27th October 2007

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#6 10 years ago

Great, gimme appetit :) At my humble opinion, wouldn't be better to set the grey flag as Britain, cause it seems closer from German 1rst spawnable, good chance they rush to it at start,cap it & make a strong defense which lead to a very hard map 4 Britains. Cause i can't clearly see if Brit could attack from their island in Delta 4, the flag here seems to be called "bridge" but not sure. If yes forget what i say above. U put the Ark-Royal ? as a static or spawnable, he seems to have a weird behaviour as spawnable, weight like a bird if u hit it, and stuck player if u walk in underlevel, do yu hav also this ? Again nice job ! B.R.




Schism - RvtL

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20th February 2008

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#7 10 years ago

There is a bridge at 4D (sorry for the bad quality). If the germans capture the neutral controlpoint, the situation is similar to Bardia. The ship is static (its called the liberty). I tried using the Ark Royal but the lifeboats were too slow.




Fenring

FH Dev

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30th November 2006

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#8 10 years ago

nice looking map, good job! Imaginative use of statics, color and under-, overgrowth. Maybe would be better as a infantry only map a bit to small for veichles? Would be nice to see this in some sort of fan map pack.




Musska

I don't spend enough time here

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27th October 2007

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#9 10 years ago

Dude 4 a first map, whaou ! the lovely mountain camp! hope that 1 day i could play here with 32 Tommys surronded this last flag! I see that Brits have a spawnpoint close to arty so thats give them a chance to cap the market, the start promises to be intense ! Maybe add some static bipod MG, since German can't use their MG34 only liyng down, i found only 1 MG15 at market, maybe i miss elsewhere. I found a geyser at Church Yard lol, lower waterspray effect could arrange this i presume, and a weird tree on the JU 52, the rest is ... perfect. Will be a shame that this map not played, do you have a server Schism? or a link to 1 who play it ? Bravo l'artiste !




Schism - RvtL

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20th February 2008

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#10 10 years ago

Thanks for the reactions. There is a second mg at 4E overlooking the town, but i will add some more mgs (in the german bunker and on the mountain maybe). I know the fountain doesnt make sense but i didnt expect anyone to notice... Placing it lower will probably fix it. I dont think i can remove the tree without moving all the other overgrowth and having to generate the lightmaps again. The map is probably too small for this number of vehicles, but i want to keep at least 2 tanks per side. I could make the spawn time longer and change them to a lighter type. I dont think this map is hosted yet. Maybe posting a link on some other forums or making a mappack will change that.