FH2 Test map - Bardia 1941 -1 reply

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Nigosky

FH beta tester

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28th July 2003

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#11 13 years ago

nice one Vic




pvt. Allen

I would die without GF

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20th July 2005

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#12 13 years ago

Looks very good. Terrain and enviroment is very beliveable, and that's important.Till the point it'll get compleately belivable, so remember to add stuff where it should be in real life, not in random places or because gameplay needs it. Also some little ground texture details would be nice, like some dust near blown buildings and darkened dirt around centers of craters.




Primo_Itch

Useless

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25th May 2004

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#13 13 years ago

Lightmaps, seu puto!!! :o




Vic_Colfari

FH Besta Tester

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28th November 2004

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#14 13 years ago

I've already changed the detailmap, both hi and low, its much better now Texture must be reviwed in those shell holes and other specific points It's still missing some objects, specially those close to the flags, I'll add them shortly Thanks for feedback




Commie

The elusive Member 132837.

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23rd December 2005

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#15 13 years ago

Looks awesome, I want it. I want it now. :lol:




bakarocket

Love makes the world go 'round

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7th November 2005

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#16 13 years ago

Looks pretty good. The factory areas are excellent. It's too bad that there aren't more house statics to choose from in vanilla BF2. Put it up as soon as you can, and we'll help you debug it.




Diabolos_

The semipro smacktard

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22nd January 2005

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#17 13 years ago
foodmaniac2003Will BF1942 maps be ported over to BF2 without changes? maps lke tobruk, wake, and midway I really like :nodding:

Nothing can be ported from vanilla BF1942 to BF2 - not even heightmaps. If you want something like Tobruk, you have to start from zero and redo everything. Porting stuff - code, models, sounds, anything - from BF1942 would constitute as software piracy.




Bourkey

=2AIF= Bourkey

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24th July 2006

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#18 13 years ago

Map looks great, especially the dusty atmosphere with the warhouse/port object placements Sorry but I couldn't avoid describing this campaign if anyone wanted to know about it. Perhaps you could use this material for a description if you ever release the map, although this is just a recollection of a book I read a while back. You might find better sources out there. [COLOR=blue]First Australian battle of WW2. 6th Australain division with British artilley and armour support, attacked Bardia on 3rd January 1941. In two days, the 10,000 or so Australians had captured more than 40,000 men, approximately 400 artillery pieces, 130 tanks and 700 vehicales for the loss of 130 killed and 325 wounded. The British Foreign Secretary Eden reported to Churchill, "Never had so much been surrenedered by so many to so few" obviously playing off the Battle of Britain speech.[/COLOR]

Keep up the good work!




LIGHTNING [NL]

FH2 Developer

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30th May 2003

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#19 13 years ago

Yep, Bardia was part of Operation Compass, which started in early December 1940 as a 5 day raid against the Italian forces in Egypt. Instead it turned out to be the one of the most succesfull campaigns of World War 2, with over 110,000 Italian soldiers captured and the whole of cyrenaica in allied hands in early February 1941.

Good to see people are also interested in early war battles. :D




pvt. Allen

I would die without GF

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20th July 2005

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#20 13 years ago
Diabolos_Nothing can be ported from vanilla BF1942 to BF2 - not even heightmaps. If you want something like Tobruk, you have to start from zero and redo everything. Porting stuff - code, models, sounds, anything - from BF1942 would constitute as software piracy.

Heightmaps can be transformed in Photoshop without any problem to work with Battlefield 2, I tryed it myself with my map. On case of code you're right, much has changed and little would still apply, but models and especially sounds can be 'ported' to Battlefield 2 with more or less drastic changes. And copy rights do not cover stuff made by FH team so much can be actually remade.