Finished custom objects -1 reply

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Nechre

Fan FH mapper and pilot

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23rd March 2004

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#1 14 years ago

This is the place to post any custom objects that are completed. Please only post finished custom objects here (textured and all). Feel free to add comments, for questions please start a new thread or post in existing one -not this one tough-. For meshes and screenshots for onjects that are WIP (work in progress) go here For questions, hint and tips about modeling go here --- Sidewalks --- Sidewalks (some inside turns not included currently) Modeled by Hail of Nails Skinned by Nechre (includes models and textures only, you need to download Hail of Nails sidewalks for the con files) http://www.gamingforums.com/attachment.php?attachmentid=15087&stc=1




Nechre

Fan FH mapper and pilot

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23rd March 2004

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#2 14 years ago

Can I get someone to sticky this post by the way?




Hail of Nails

I want to be like Revenge

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13th June 2004

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#3 14 years ago

Good news and bad news.... The good news is.... YOU ARE THE MAN! THESE LOOK GREAT! The bad news.... They look great in 3DSMax! It might just be me, but the textures don't seem to want to work correctly in BF....




Nechre

Fan FH mapper and pilot

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23rd March 2004

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#4 14 years ago

um, read the readme.




Hail of Nails

I want to be like Revenge

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13th June 2004

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#5 14 years ago

It's weird, because they work fine today, and I didn't really do anything.... Before, the models had the textures, but the textures were not appearing in the proper place, like they'd been mapped at a 90 degree angle. Oh well.... sorry about that.




Nechre

Fan FH mapper and pilot

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23rd March 2004

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#6 14 years ago

NP, post those screenies when you put them into your map. I'll keep working on these. Texturing buildings is giving me a headache, I can't get them to look good.




Jagd

{TDB}MajGen.Jagd AA

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16th March 2004

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#7 14 years ago

Well I noticed when I did an offset filter on the textures it appears that the top and bottom half are simply mirror images of each other which would make them tile kind of funny. Nechre how are you making these textures? If you're in photoshop always use a Filter->Other->Offset 128 pixels to see how the outside edges look when combined. That is the fastest way to verify how the tiling works out. As for buildings and whatnot I would be more than happy to work with both of you guys to get stuff textured all I need are some "guide" pics so Nechre if you have ripped the DDS files off the building objects, if you could post them here I can start fiddling around and trying to make things fit. I think the more the merrier, cause if this goes well we could have a pretty solid mapping team happening here. :) I have attached a couple sidewalk textures I made based on the ones in the original zip file, if you have the time Nails would you be able to try them with the sidewalk model and report back how they look ingame? Screenshots would be ideal.




Kingrudolf

Fan FH Mapper

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9th October 2003

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#8 14 years ago

Say Jagd, did you really make that last attached tetxure by yourself? I find it almost unlikely. I mean, it looks so frickin' real. Or did you just make the top row stones? I've seen more of these "perfect" tetxures, but did you make them yourself from scratch? If so, then I'm pretty damn impressed. You would be a great asset to anyone.

Anyway. I'm about to start doing some custom objects, I'll have some done by the weekend. I intend to make quite a lot of them, I was thinking of making two versions; one undamaged model, and a wrecked one. The last one would have cuts into the undamaged one, and additional effects, but the models would be of low detail. I was hoping someone (wink at Jagd) could compensate this with some neat textures to maintain the model quality, and especially performance.

If you can't find the time, then I would already be very happy with the unwrapped skins, I can paste textures myself, as long as I know what is what.




Jagd

{TDB}MajGen.Jagd AA

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16th March 2004

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#9 14 years ago

No I don't draw everything by hand. I find or scan pictures, then manipulate them in photoshop to ensure correct tiling, sharpness, contrast, etc. Tiling is the trickiest part, since you can't just mirror an image and have it look normal. For cobblestones & bricks it is a complicated affair of finding similarly colored stones, copy/pasting them to the edges, then airbrushing and smoothing until they become one rock, and then of course getting the "spaces" the right color and seamless at the edges so they repeat properly. More involved textures require combining several separate images to preserve fidelity... Buildings in particular, I usually remove a detail from one building that is skewed or lower quality and incorporate them onto another image, add shadowing, smoothing, blending, etc. As in I will copy a door or window from one image, fix the perspective on it, adjust the color pallette then paste it onto a basic wall. From there it requires airbrushing to add shadows and highlights to make it look as if it is actually part of the original wall, and not just a copy/paste job. The sidewalk is made up of 2 different original images, a flat brick treatment (colors tweaked) and a stone wall which I copied a section out of and played with until it tiled properly.




Kingrudolf

Fan FH Mapper

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9th October 2003

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#10 14 years ago

Does anyone know where that list with material ID's is? I really need it. I thought Donitz posted it somewhere.. but I can't find it.




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