Finished custom objects -1 reply

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ArmyOfNone

I'm too cool to Post

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8th January 2007

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#11 14 years ago

nope




Jagd

{TDB}MajGen.Jagd AA

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16th March 2004

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720 Posts

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#12 14 years ago

So uhh... Is it because of .65 that nobody is working on maps or objects anymore? Well anyways I am still up for texturing if any of you mappers are interested. If I can get my hands on 3DSMax maybe I can learn how to unwrap myself to help speed things along...




Kingrudolf

Fan FH Mapper

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9th October 2003

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#13 14 years ago

I think it's just college has started.. or at least for me it has. I have the objects but not the unwrapped textures... no one seems to know how to do it.




axkgkadragon

GF is my bext friend *hugs GF*

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16th November 2003

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#14 14 years ago
JagdSo uhh... Is it because of .65 that nobody is working on maps or objects anymore? Well anyways I am still up for texturing if any of you mappers are interested. If I can get my hands on 3DSMax maybe I can learn how to unwrap myself to help speed things along...

actualy i tihnk its because everyone has to go through and make sure all the stuff works the same not to mention have to change a few bits and pieces of info




Nechre

Fan FH mapper and pilot

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23rd March 2004

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#15 14 years ago

I'm just doing the dance between school, homework, sleep and baseball season right now. I am doing some modeling and very light mapping, but haven't gotten the chance to redo the textures nor did I have the chance to finish the rest of the sidewalk pieces.




Nechre

Fan FH mapper and pilot

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23rd March 2004

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#16 14 years ago

Jagd, your texture is not a very good one for tiling. I used part of it for the sides of the sidewalks but edited the stones I had before for the rest.




Nechre

Fan FH mapper and pilot

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23rd March 2004

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#17 14 years ago

Couple of dead soldiers for use in your map. Currently only 2. A dead American with helmet and a dead German soldier with a cap. They use the texture for the soldiers so they will be the same as the textures you are using for your map, enjoy.




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