Having issues with Editor42... -1 reply

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Pickerel

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26th December 2003

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#1 11 years ago

Grr... having issues with Editor42...

I'm not reinstalling Battlecraft 42 after it messed up BF1942 and made me install, so I got Editor42. I can edit the terrain easily enough, but if I so much as click on the terrain when I'm trying to edit it, it freezes and gives me an error message. Also when I try to load the level, it reaches a certain point (collisionmesh) in the loading and says it cannot load it and gives me a blank level. Does anyone know what could be causing / how I could fix these issues?

Thanks.




B.F. Pierce

FHmod Mapper

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27th April 2003

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#2 11 years ago

What's your directory structure look like?




Natty Wallo

FH2 LevelDesigner

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16th December 2005

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#3 11 years ago

I suggest you install Battlecraft again, you need it to create new texture files for your maps (unless you use textures files from other maps, and just paint over them) - BC does not mess up your bf1942 if you do things correct, so instead of just accepting the error, I suggest you figure out what happened, and eliminate that problem... I say this because I want things to work for you, not to sound like a smart-ass... Also if a map behaves strangely in ed42, I suggest you create a new map, and then import file-per-file to pinpoint where the problem lies, to work with ed42 you really need to know exactly what every file does and how it works, since you are working with unpacked directories... (With BC, you might have either installed it wrong, or you saved a map in Bf42, which would change the init.con, and make that map not work on ded-servers...) Hope it works...




Pickerel

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#4 11 years ago

B.F. Pierce: This is my directory structure: Base Directory: c:\program files\editor42\ed42data Levels Directory: c:\program files\editor42\bf1942\levels Objects Directory: $basePath\Objects\ Meshes Directory: $basePath\standardMesh\ Textures Directory: $basePath\texture\

Natty Wallo: I would reinstall BC42 as I'm more familiar with that program, but I have no idea what happened the first time I did it. I installed it and tried making a map in it. Then when I tried to open BF1942 after that it would just show that initial Battlefield 1942 image it pops up before loading the game or before loading a map, then nothing else happened. And what you're saying with BattleCraft is that I should not be saving my maps to the folder where all the FH maps are?




Natty Wallo

FH2 LevelDesigner

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16th December 2005

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#5 11 years ago

FH maps should be saved in the FH levels folder, yes... I assume you have the .cfg and .lst files for BC?... if you did FH maps but saved them in the vanilla levels folder, then your game wouldnt work i guess.. Also corrupted maps make bf1942 don't start, so i guess you did one of these two things... Ed42 structure looks weird... here is what my looks like:

editor.path.game C:\Program\EA GAMES\Battlefield 1942 editor.path.base c:\bfdev\editor42 editor.path.level $basePath\bf1942\levels\ editor.path.object $basePath\Objects\ editor.path.texture $basePath\Texture\ editor.path.standardMesh $basePath\StandardMesh\ editor.path.tool $editorPath\tools\




Pickerel

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#6 11 years ago

I found out I was using an out-of-date version of Editor42, so now I can do everything but I can't figure out where to get textures from to put on the map I'm making. I tried grabbing some from a Forgotten Hope map, but ended up painting my level with hundreds of the Alphenfestung minimaps. :P Do you know where I can find normal textures to put in the map? I'm gonna keep looking around and trying different stuff myself...




Natty Wallo

FH2 LevelDesigner

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16th December 2005

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#7 11 years ago

www.cajunwolf.com

He has a few tutorials on ed42 texturing... read them, then read them again, then try to do what they do in the tutorial, then read them twice again... ed42's texturing tools are at first weird to figure out but once you understand how the multi-layered textures work and how the tools can be configured and combined, then you can make real maps looking as DiCE or FHs ground textures... gl hf :D




Pickerel

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#8 11 years ago

Ooh, a site with tutorials that A: still exists and B: isn't in German or some other language I don't know! =D Thanks for the help mate!




Pickerel

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#9 11 years ago

Dammit, I think I'm getting really close. Everything works fine in editor, and I extracted another map (Battle Isle) to figure out what else I needed to add to the folder for the map I'm making, but when I pack that and drop it in the FH folder BF won't run. If I take it out, it runs fine. Any ideas what I might still need? I have:

Conquest (folder) textures (folder) Menu (folder) ObjectLightMaps (folder) -> Empty, as I need to find the lightmaps. Init (folder) Sounds (folder) -> Empty, as I figure I don't need any extra sounds just yet. GameTypes (folder) Conquest.con Heightmap.raw Init.con Init.con.backup Materialmap.raw objectLightmaps.con staticObjects.con StaticObjects.con.backup terrainLightmap.con Watershader.rs




Natty Wallo

FH2 LevelDesigner

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#10 11 years ago

1) How do you pack maps? 2) You know what happens with init.con when you save in ed42?

Hint: use the GUI rfa packer tool, you can find it in the MDTK 2.75 which I guess you have installed, if not, download it and install it. -When you unpack a map, you can use WinRFA, unpack to desktop. -You get a folder on desktop called bf1942 -Inside the bf1942 folder there is a levels folder -Inside the levels folder you can have all maps that you want to have unpacked

-Put the GUI_RfaPack.exe (it is a green little .exe file) inside the bf1942 folder on your desktop, double-click it. - It will open a small green bar, where you can choose to pack Map (left side) or Mod (right side). You will see a scroll-down window where you can choose your map, then press PACK LEVEL. You also have the option to "compress" this you do only before releasing the map, when it is 100% finished, it will give you DICE-compression on the map, and it will make a Lightmapped map around 20-40% smaller...

When you have packed the map, a new folder inside the bf1942 folder will appear, this also has a levels folder but in this one, the packed .rfa maps will appear... now you can make a shortcut on your desktop to your C:\Program\EA GAMES\Battlefield 1942\Mods\FH\Archives\bf1942\levels directory, then drag n' drop the packed .rfa map right in there.... When you do a lot o edits, these things are crucial... You can do as I also, make a shortcut on desktop which auto-start the map your working with, so you can test it.. read here how to make maps auto-start:

http://ryanveltidi.com/phpbb/tutorial.php?page=testingshortcuts.html

Hint2: init.con in your map, Compress it (with WinZip or winRAR) so you always have it inside your unpacked maps directory, this way, when ed42 is destroying it, and the back up also, you can just unpack it quickly and your map is back to normal...

Last question: why did you pack Battle isle and put it back to the FH levels? there is no reason for this... if you want to edit Battle Isle, you need to re-name the map to something else, do your changes, then pack it and put it in.. under no circumstance should any bf42 or FH or any map be unpacked, then packed, then put back and over-write the original, there is simply too many errors that can occur and even if you don't do any changes, chances are you won't be able to play that map online again...

Last ::: Editor42, it has a bug when saving.. when you load up a map in ed42 - any map - the first thing you do is click on "Save as..." then scroll down to the map and save, if ed42 doesnt crash, then the map is fine and you can continue work, from now on in that session you can quick-save (CTRL+SHIFT+S) But if you close ed42, then go and eat or sleep or what you do, then you come back and load it again, make sure that you "Save as..." again... First save in every new "session" you need to "Save as..."

hope it works..




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