help~Changing skin and the flak18/36 (88mm) -1 reply

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The Internet ends at GF

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20th July 2004

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#1 13 years ago

i need some help how to change the skin of the object? ( i mean vehicle and artillery ) i want to change the panzer II...IV...IVF2....stug3b....KV1...su76...zis3....into winter skin and i have some problem with the flak 18/36. after i put 88mm gun on the map by BC42, when open FH and test the map, they are not show in the map (disappear) but when open BC42 and look, they are in the map i have try with Flak18/36=Standardmesh(Flak18_Tower) Flak18=Standardmesh(Flak18_Base)s Flak18-36=StandardMesh(Flak18_base) they all have the same disppear problem.... how can i put a 88mm gun in the map?


FH Dev

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12th June 2004

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#2 13 years ago

Open your map's .rfa and add this line to the init.con under the first block of text:

textureManager.alternativePath Texture/x [color=black]where x can be any of the following:[/color] [color=black]GENERAL_GER_WINTER GENERAL_GER_WINTER_1943[/color] [color=black][/color] [color=black]also adding the line[/color] [color=black]textureManager.alternativePath Texture/[color=black]ENVIROMENT[color=black]_WINTER[/color][/color][/color] [color=black]will give the buildings etc winter textures too[/color]


Staff suffers from PCD

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16th August 2004

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#3 13 years ago

i don't know much about the BC-list, and I don't use it any more, but try the following: Flak18=Standardmesh(Flak18_Base_m1)

you can also unpack one of the maps that already has it, and check what it's called in the objects.con-file there.