I just recently started to work on a model of a church for a posible FH2 map (fictional battle). Dimensions: 50m long 20m wide 18m ceiling inside 30m high to the top of the tower 24 gothic (pointed) arched windows gothic (pointed) arches everywhere inside As this is all very poly consuming, just by its sheer size, I'm wondering if you guys have any tips on how to model it: - one huge model ? (probably not but who knows hehe) - separate outside and inside model - even split it up more; like 4 parts or more, separate roof, separate tower etc. - windows, inside arches all modeled separately - ... I'm also planning on modeling stuff like church benches, statues etc. separatly and putting them in later on the map itself or is there a reason to better model it together with the church itself ? What polybudget would it get from you? Any limits the FH2 devs use? Also, thanks to everyone for the info that I've already found here on the forum about modeling, mapping etc. :) (I'll post pics (couldn't find a good one on the net) and renders later, at work now shhhh :p)
Good luck mate, modelling a church isnt that easy. I did one myself (shameless link http://forums.filefront.com/attachment.php?attachmentid=39088&d=1126967945 ) I think the best way is to divide the church into different pieces.
I know I didn't really pick the easiest thing to model hehe and this'll be my first 'real' model. Only other things I've modeled were for school: - a cola can (:D) - rollar-coaster (very ugly :p ) - and a robot-arm, though the arm was more to learn kinematics and inverse-kinematics (= very cool) so not really for modeling itself. That model looks good, what's the polycount on the stairs (so I can get an idea for mine :))
The polycount for the stairs... bwah... I think around 900 or 1500 triangles. I cant remember actually, its been awhile since I last checked the model.
Mmm, a Belgian who can model and animate. Are you interested in the Belgian army in ww2?
LoL, don't get your hopes up yet. I first want to actually finish something that isn't with a deadline like schoolstuff ;) I have a tendency of being too perfectionistic and then losing interest because stuff is taking too long :( And like I said, this'll be the first 'real' thing I'm trying to model. I'm most interested in the Belgian army in WWII, I actually don't have a clue where they fought and what equipment they had (though I only espect a few tanks at most :p, like the one in your sig probably, a Renault one isn't it ?) Promised pics and a few renders: http://users.pandora.be/leo.meersman/ (and no my name is not leo ;)) Still a long way to go as you can see hehe.
Is always a good idea break a very huge static in pieces, our static more detailed in FH1 is Pavlov House, it has around 12000, in the first version of the model it lagged as hell, then I breaked its collision in 8 pieces (around 400 polygons each collision) and works smooth like top model face
Nice, is that only the collision model you broke up or also the detail model ?
Edit: now that I think of it: stupid question :) You can't have separate detail models and collision models can you ?
|HV|MacGyver I'm most interested in the Belgian army in WWII, I actually don't have a clue where they fought and what equipment they had (though I only espect a few tanks at most :p, like the one in your sig probably, a Renault one isn't it ?)
Nope, not a Renault, it's a T.13 BIII, a tankhunter. And the Belgian army had quite a lot of tanks for such a small country, 250 to be precise, these included ACG-35, T-15, T-13 B I, t.13 B III and a self propelled assault gun. Ok, enough off-topic, i just asked this because I am hoping to start up a minimod one day, to add the Belgian army to FH2. And since your sig is about the Brigade Piron, i thought... Never mind. Good luck on that church btw.
Interesting, 250 tanks is indeed a lot, never expected them to have that many :) Can't seem to find a lot of stuff on google about the tank numbers though :( Yep Brigade Piron, but that's about everything I know about it :p Belgian Resistance during WWII, what they actually accomplished: no idea. Though the thing I do know is that they were quite capable, hence the sig of course! ;)
Church update: nothing to show, tried a few ways of implimenting the windows but I'm stuck, gonna try the roof this evening, should be 'easier' :uhoh: Going to take some pictures of the church myself this weekend, so should give me more ideas on how to do everything :)
(And thx on the luck hehe)