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smiget

I don't spend enough time here

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24th April 2005

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#1 13 years ago

ive serched, and read, and read, and read, but i still dont know how to put objects and such in, could someone just give a simple expination? im useing editor 42, if that helps, please? thanks




Lobo

All your base are belong to FH

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27th April 2003

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#2 13 years ago

Editor 42 guide

Editor 42 has 4 levels of editing: terrain, material map, texture and objects. In the objects mode you have four buttons to add control points, soldier spawnpoints, static objects and player controled objects




smiget

I don't spend enough time here

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24th April 2005

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#3 13 years ago

the problem is when i go to put objects in such as a building or a vehicle, i have no choices under the thing "add object"




smiget

I don't spend enough time here

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24th April 2005

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#4 13 years ago

please? could someone help me, i dont know, maby the directorys are wrong(or something esle)?




Arisaka

Staff suffers from PCD

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16th August 2004

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#5 13 years ago

how does your init.con in the ***editor 42*** directory look? in particular these lines (9 - 18):

rem Those are the path essential for Editor42 to work. rem They can be configured using File->Directories... rem ­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­-- editor.path.game C:\Program Files\EA GAMES\Battlefield 1942 editor.path.base C:\custommaps editor.path.level $basePath\bf1942\levels\ editor.path.object $basePath\objects\ editor.path.texture $basePath\texture\ editor.path.standardMesh $basePath\standardmesh\ rem ­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­--

and how does that compare with the .rfa's you've extracted?




smiget

I don't spend enough time here

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24th April 2005

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#6 13 years ago

i think i have no templates for objects




SupercowBojangles

got milk?

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29th June 2005

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#7 13 years ago

What are u guys talking about:confused:

im a noob:bawl: