Is there a way to seperate the Mosque from the accompanying terrain? -1 reply

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emonkies

I'm too cool to Post

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16th July 2003

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#1 13 years ago

I am doing a map of Sidi Rezegh and It would be very good to have the Mosque there since the main building really was a Mosque. But when I put it on the map it also applied ground textures I cant get rid of.

Anyone know how to remove the terrain files that come with the Mosque?




Admiral Donutz VIP Member

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9th December 2003

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#2 13 years ago

I havent looked at the mosque yet, i asume that you mean that it has ground around it as part of the static? (like the karelia trenches etc.) If so there are two ways to change this: 1) Edit the mosque model in a modeling program such as 3ds max or Gmax (both by discreet). Simply select the ground around the model and delete it (hit "delete").Then export it and check if it still knows the other textures (do this by looking in the .rs file, there should be refered to mulitple textures, if not start all over again but be nore gentle -delete only one small part, and then export it, check and if it is ok continue by deleting more-. 2) Replace the texture it uses. Simple make a textures directory in your map folder and set your init.con to let it overwrite any simularities with the default textureset(s). See the FAQ question 11 and 12:

  1. How do I change the textures used in my map? My soldiers/vehicles have the wrong camo colors!
  2. I made my own skin and, how can I use it in my map?



Kingrudolf

Fan FH Mapper

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8th October 2003

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#3 13 years ago

You can also try to replace the texture itself, find it in the .rs file, open it in Photoshop. Then you can match it to your terrain used in your map. Sometimes I just do a print screen of the ingame terrain, as long as it's tileable it's ok. Then place it in your textures folder like Donitz said. I don't know if he was already suggesting what I just did though.




CaloTyst

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16th July 2004

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#4 13 years ago

or just use alpha channel to make it 100% transparent




Kingrudolf

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8th October 2003

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#5 13 years ago

Yeah, that would work very well too. Or edit the .rs file, and remove the texture paths. But offcourse, you still have the collision mesh, so you might bump into invisible walls then. So if it really needs to be gone, 3DsMax will be your friend.




obliviousnation

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28th September 2003

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#6 13 years ago

can someone post a picture of this mosque?




Malsa

FH developer

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28th April 2003

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#7 13 years ago

Lightmaps are kinda bugged on the mosque, I wouldn't bother using it yet until I get time to fix those properly.

Here's a render of it BTW:




Kämpfer

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27th April 2003

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#8 13 years ago

I noticed this in the beta 0.65, so why did you guys make it?

Or is that confidential ;)




Malsa

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28th April 2003

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#9 13 years ago

I made it because it was requested for a map but then it had lightmap problems that we never got around fixing properly unfortunately. Hopefully it'll be fixed for 0.66, but most likely not until 0.7, might rework the whole thing at the same time.




Kämpfer

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27th April 2003

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#10 13 years ago

The map isn't already done is it? Or is it just an idea for a map? ... this is if the mapper has told you.