Is there a way to seperate the Mosque from the accompanying terrain? -1 reply

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emonkies

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17th July 2003

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#21 15 years ago

LOL Its unanimous. Everyone I have talked to has seen this happen before but not sure how they fixed it.

OK Ax I will look in the init.com and see what I can find.

Thanks for the help all.




southy

The Internet ends at GF

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30th July 2004

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#22 15 years ago

no its not the texture lines in th e.init, that doesnt help, its a battlecraft problem and you cant get rid of it, all you can do is either a. keep making ew maps andhoping that it is only a corner square taken up by it (it seems to generate in a diffferent place each time you make a new map) b. just hide it, i cunningly made a lake out of it, it looks a bit out of place but its better than that, it is a problem which i spent many many hiours trying to figure out, but thats not saying much since ive also spent many many hours trying to do very simple stuff. But assume for now its permanent and either switch to ed42 which i dont think makes this problem, or be smarter than me and play around with the main folder files til you find a solution. bon chance




CaloTyst

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#23 15 years ago

Go into your textures folder in your main map directory, and look through all the "tx_00_00.dds" files until you see that square, then delete that file / replace it.




emonkies

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#24 15 years ago

I did. the texture is not on any of the .dds flies.




CaloTyst

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#25 15 years ago

hm, thats wierd




Admiral Donutz VIP Member

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#26 15 years ago

ah you where talking about the engine ground around the mosque, not the ground/floor that is part of the mosque model, hehe. Well that has nothing to do with the msoque model, it is just a very annoying bc42 bug.




emonkies

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#27 15 years ago

Yup, I extracted the heightmap and started over. I am already back to where I was before.

Ho Hum.




emonkies

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#28 15 years ago

No I Was F$%^&ng Wrong!

The Mosque Texture Is Now On The New Map After I Applied The Textures