LOL Its unanimous. Everyone I have talked to has seen this happen before but not sure how they fixed it.
OK Ax I will look in the init.com and see what I can find.
Thanks for the help all.
no its not the texture lines in th e.init, that doesnt help, its a battlecraft problem and you cant get rid of it, all you can do is either a. keep making ew maps andhoping that it is only a corner square taken up by it (it seems to generate in a diffferent place each time you make a new map) b. just hide it, i cunningly made a lake out of it, it looks a bit out of place but its better than that, it is a problem which i spent many many hiours trying to figure out, but thats not saying much since ive also spent many many hours trying to do very simple stuff. But assume for now its permanent and either switch to ed42 which i dont think makes this problem, or be smarter than me and play around with the main folder files til you find a solution. bon chance
Go into your textures folder in your main map directory, and look through all the "tx_00_00.dds" files until you see that square, then delete that file / replace it.
I did. the texture is not on any of the .dds flies.
hm, thats wierd
Wanna go Double Dutch?
9th December 2003
ah you where talking about the engine ground around the mosque, not the ground/floor that is part of the mosque model, hehe. Well that has nothing to do with the msoque model, it is just a very annoying bc42 bug.
Yup, I extracted the heightmap and started over. I am already back to where I was before.
No I Was F$%^&ng Wrong!
The Mosque Texture Is Now On The New Map After I Applied The Textures