light vehicles taking damage on bumpy terrain -1 reply

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MasterOhh

Slightly cooler than a n00b

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5th July 2006

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#1 10 years ago

Hi!

I've started to build a map, nothing special, just a practise map to learn the the mapping stuff. I made the highmap with the BF2 editor (all other tools are good, but I have a special idea for my map and I couldn't figure out how to build it in World Machine e.g. )

Never the less, I made my terrain in the editor and afterwards I used World Machine to add some noise and erosion effects.

After some bacis texturing I wannted to get a feeling of my maplayout and size (are the canyons deep enough, what moutain can be climbed by soldiers etc). So I placed 2 controlpoints added a soldier and a scoutcar spawn to each and loaded the map ingame. When I use the kubel wagen or the willys to drive around on the map, they are taking damage all the time. The bumps on the ground are realy flat, are they allready to much for light vehicles? Do I have to flatten the ground completely if I want to go there with cars? Or did I is miss something important that needs to be done to make my terrain more vehicle friendly? (I haven't tested the tanks yet)




Fenring

FH Dev

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30th November 2006

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#2 10 years ago

probably you have to dense heightmap/erosion all over the map use a height or slope selector, possibly it could also be a corrupted heightmap always add a blur to imported files in world mahcine (radial blur strenght 1-3) otherwise theres a huge risk of corruption. If your terrain is very high every little bump will be stretched further, normaly you shouldnt have to go above 200 i height unless you use water + extreme mountains like fushe pass.

a1j4siapvnmd.jpg




MasterOhh

Slightly cooler than a n00b

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5th July 2006

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#3 10 years ago

Ahh ok, I gonna try that. THX!!




MasterOhh

Slightly cooler than a n00b

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5th July 2006

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#4 10 years ago

Ah damn, looks like there is no blur in the free version. Can I add the blur with photoshop before using the World Machine?




Paasky

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15th May 2007

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#5 10 years ago

I have the same in my map as wel, and I have smoothed it down in the editor itself. Basically the bumps are maybe 10-20cm high, but it means that you can'tdrive a Jeep in the open for longer than 2 or 3 grids before it blows up.




Fenring

FH Dev

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30th November 2006

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#6 10 years ago

hmm You could try to blur land areas manualy in photoshop with blur tool (Y), but then the world machine way is much easier, the problem is that your erosion will be lost if you blur afterwards with just a filter hence the necesity of brush, I dont think it matters if you blur it before import since its a WM bug. I think i bought my WM license for like 40€ so its not that expensive and i think youre entitled to discount on world machine 2 thats coming soon.




Archimonde0_0

In Vino Veritas

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28th August 2006

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#7 10 years ago

Photoshop heightmaps are tricky. Dunno what bit rate BF2 uses, BF1942 uses 16 bits so you have to save the heightmap as 16 bits for it to work properly.




Lobo

All your base are belong to FH

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27th April 2003

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#8 10 years ago

I use DEM's, terragen and photoshop to make the heightmaps, usually they are slightly jagged in the editor, just use the smooth tool in editor, biggest brush size, smallest power, with this you don't change the sculpture of your heightmap but smooth all that small jagging.

And make roads following the most vehicle friendly paths and to guide the player (roads are tutors of the game flow, so use them as guides, close dead ends, etc)




Paasky

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15th May 2007

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#9 10 years ago

I wonder, is it BF2, or are the maps in FH2 too smooth, as just even going off the road for 1 sec in a place like this: nile_17.jpg Makes the Jeep take about ½ block of damage every second.




FlyGuy45

*TRA* Spsk. Pilotka VVS

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22nd June 2005

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#10 10 years ago

That road does like awesome, could pass for Eastern Europe.




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