.lst and .cfg for .67 -1 reply

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-{75th}-Bluedevil

We have these why?

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25th February 2005

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#1 13 years ago

I just want to know if anyone will be getting these soon. I am planning on making a couple of maps for my enjoyment and maybe release them if they are good.




silian

40 years of the Ford Escort!

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10th October 2004

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#2 13 years ago

Well since it was only released today i don't think anyone will be working on a .lst for a while, i might have a go at getting the 0.67 vehicles to work in BC, so maybe i'll post them up, i'm still downloading it at the moment, so i should have some working by Tuesday at the earliest.




emonkies

I'm too cool to Post

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17th July 2003

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#3 13 years ago

Thanks Silian, any help is appreciated. I just finished d/l it but I have to reinstall BF since this is on my new system.




Turbo_tiger(DK)

FH dev & JagdPanther lover

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22nd October 2003

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#4 13 years ago
-{75th}-BluedevilI just want to know if anyone will be getting these soon. I am planning on making a couple of maps for my enjoyment and maybe release them if they are good.

Get hold of Editor 42 http://editor42.dimension3.org/ it is much mumch better than BC.




emonkies

I'm too cool to Post

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17th July 2003

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#5 13 years ago

I have both but I seem to have problems with object placement with ED42.

Too bad he didnt make one more version.




Turbo_tiger(DK)

FH dev & JagdPanther lover

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22nd October 2003

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#6 13 years ago
Anlushac11I have both but I seem to have problems with object placement with ED42. Too bad he didnt make one more version.

What problem are you having?




Eagle One

:-D

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22nd December 2003

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#7 13 years ago

ive used BC far to much to get used to another editor, i have editor42 and i use it only for when i want mass amount of objects, like trees and bushes in a forest for example




emonkies

I'm too cool to Post

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17th July 2003

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#8 13 years ago

I think most of my ED42 problems stem from inexperience. I used to hate it and now I cant imagine doing heightmaps and terrain texturing without it.

My problem now is the unpacking all the textures and meshes to put in game. I did get the tree mesh file that allows trees to show up in ED42.




ABTournaments

I'm too cool to Post

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10th December 2004

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#9 13 years ago

The 0.67 CFG and LST files. I can not find them anywhere in the fourms, can some please post a link? Thanks AB




emonkies

I'm too cool to Post

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#10 13 years ago
ABTournamentsThe 0.67 CFG and LST files. I can not find them anywhere in the fourms, can some please post a link? Thanks AB

This is the current ones I am using. You have to use the .66 .lst and .cfg and then find the post by someone who made a list of the .67 stuff and you just add it to the .66 .lst.

These are already updated. Hope it helps

Just rename the fh cfg.txt as fh.cfg and unpack the fh lst. and rename it as fh.lst

I had to pack it since it was 44KB and GF will only allow a 10kb txt attachment.