made map in bc, edited textures in ed42 and now wont load -1 reply

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emonkies

I'm too cool to Post

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17th July 2003

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#1 14 years ago

Any ideas?

When I tried to load the map in BF the game would not load at all.

When I tried to open the game in BC 2.1 I got a "cannot load map, missing key files"

I tried to go into Col Crutchens RFA explorer and any file I click on gives me a "range check error" and then any file I click on after that gives me "Cannot open file" followed by the file location.

Nornally when I click on a .DDS file it says something about cannot open this file type and I open with photoshop.

Now I click on a .dds file I get a range check error followed by the cannot access file and the rfa explorer app hangs.

Are the .RFA'S supposed to be compressed? It seems like the packed and unpacked size are very similar.




southy

The Internet ends at GF

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30th July 2004

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#2 14 years ago

i had this same problem, you dont need to compress the file yet, only when you are going to release it. it will either be 1. you packed it wrongly, if so i suggest download winRFA and using that (im taking it it is already in an unpacked form) click pack and then find the directory. This is the best packer. It is almost never that youve screwed up the map, normally that you pcaked it incorrectly so dont worry. not sure if this helps..but hey, it cant hurt..much




SacredLizard

Its cupnoodles not cuponoodles

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23rd April 2004

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#3 14 years ago

don't forget to pack it all the way back at the "bf1942" root folder. the rfa needs that file structure. also, sometimes the name of your map can screw up bf... watch out for titles which have an underscore and then a number: Bulge_1944. that will always cause problems.




emonkies

I'm too cool to Post

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17th July 2003

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#4 14 years ago

Mmmmm....I dont remember using the root structure. Will look into that.

Thanks for the help, its a start.




ArminAce

I follow teh Moo!

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21st December 2002

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#5 14 years ago

well always make a backup before you edit a map with ed42 ... because sometimes it screws the mnap .. then edit the textures .. save it and then only copy the texture files to your backup map folder