Mapping FH -1 reply

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azreal

FH2 Betatester

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15th July 2006

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#1 12 years ago

Okay do I need permission to create maps using FH. If I do where do I request it. If I dont how do I load the FH objects list and stuff.:confused:




SacredLizard

Its cupnoodles not cuponoodles

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23rd April 2004

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#2 12 years ago

It's always nice to ask for permission, but I don't know if it is absolutely necessary for you to do so before you make a map for FH... that is unless you have intentions to sell it or something... ugh, I cant finish this post... just thinking about the whole process of explaining the whole thing with battlecraft...




Mr_Cheese

FH Dev

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12th June 2004

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#3 12 years ago

Before learning how to use Battlecraft and getting stuck with it download Editor42 - it helps you produce maps which are much higher quality. It is also far easier to use as you don't have to fiddle around with the .lst files like you have to for Battlecraft.




Commie

The elusive Member 132837.

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23rd December 2005

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#4 12 years ago
Mr_CheeseBefore learning how to use Battlecraft and getting stuck with it download Editor42 - it helps you produce maps which are much higher quality. It is also far easier to use as you don't have to fiddle around with the .lst files like you have to for Battlecraft.

:agreed Definitely. Texturing is so much better when done in Ed42.




pvt. Allen

I would die without GF

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20th July 2005

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#5 12 years ago

And work itself is easyer and quicker. Before asking any questions about it I suggest looking at other threads around here as last times many members had mapping questions.




Commie

The elusive Member 132837.

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23rd December 2005

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#6 12 years ago

Oh, and let's not forget you don't need those damn annoying .lst files, and you can map for SW and RTR as well without hitting those stupid blocking errors.




Natty Wallo

FH2 LevelDesigner

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16th December 2005

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#7 12 years ago

With mapping for bf42 the learning curve is like.... hmm cant really paint it here, but imagine it being quite flat in the beginning for some time, but after a while (when the whole file-structure of both the map and the game is crystal clear in your head, and you know what each file do) it takes a leap and you are suddenly able to do whatever you want, thats what's so great with mapping for bf, especially for FH - there's a lot of "open code" (dunno what else to call it) which lets you do stuff (combine objects, put weapons on vehicles or make them spawn or destroy) that are unique etc... BC combined with ED42 and some patience will have you produce cool maps in no-time.....

Also: get this http://www.crimsoneditor.com/ It's a text-file editor much better to use than notepad....

oh - and get the MDTK 2.75 as well!

gl hf