Mapping (modeling!) team? Lets join forces! -1 reply

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Admiral Donutz VIP Member

Wanna go Double Dutch?

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9th December 2003

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#1 14 years ago

Hi all, i was just speaking to Ariska on MSN. He is helping me to model a shed after providing him with info such as pictures and maps. Now i recently came to the conclusion that if i ever want to finish a realistic arnhem nap with the correct buildings in time i will need to get some more help. If he would have to do everything on my own it will take be atleast to the end of 2005 before i can release my map, but with even a small team of 4-5 people this would greatly be reduced to about 3-4 months.

So now my question is who would like to join forces and form a modeling team? For now i would ask you to model arnhem buildings, after this map would be (as good as) done we could start on other 100% realistic maps. We could form a mapping team that would make 100% realistic maps for FH, after Arnhem we could move to whatever famous or less famous battle. We would realise the name under a single (team!) name, giving fair credit to all.

For Arnhem i have many many pics, maps and text sources, so if you feel intrested and want to help out i can supply you with the info you need. Everybody could pic the buildings he or see wants to model and i would supply all the info needed. Even much simpeler statics such as more or less box shaped sheds would be welcome.

Some good tutorials on mapping can be found here:

http://www.simplymax.com/movie_pages/category.mhtml?cat_id=23

You have to be subscribed though, if you wish you can use these login info:

username: dönitz password: tdsf

And yes that is a unique pass that i don't use here on gf or anywhere else.

thanks for your responces in advance,

Dönitz, FH fan mapper.

PS: Don't worry about experience, i'm very new at modeling myself and with the help of the above videos, the FAQ and our help you should be able to start modeling simple objects.




Jagd

{TDB}MajGen.Jagd AA

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16th March 2004

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#2 14 years ago

Hi Donitz! As I have said in numerous threads I would love to work with mappers and/or modellers on creating skins and textures for their creations. Unfortunately, beyond some initial banter nobody has ever taken me up on the offer. So anyways, if you want help with skins and textures I am at your service.




LIGHTNING [NL]

FH2 Developer

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30th May 2003

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#3 14 years ago

Yeah, I made a house - lookie!

(dont mind my drainage pipe, I have 3dsmax 5, and the tutorial had 6)

attachment.php?attachmentid=20069&stc=1 Yeah, course I'll help you Dönitz. :D




Mp5-Killa

FH Betatester

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19th April 2004

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#4 14 years ago

Hmm i guess i could give this a try, although i've never even attempted to try to model before. I'll post on here again if i can actually do some stuff for you donitz...

/me talks to lightning...




obliviousnation

I'm too cool to Post

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28th September 2003

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#5 14 years ago

I used to model with a program called Zmod, it was free.

However i gave it up since it was realy hard to get the hang of creating good, low poly objects.




Bagginses

Filthy Hobbit

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13th May 2004

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#6 14 years ago

Maybe someday, if I can figure out where all my spare time is hiding, I could give you guys a hand making maps, but until then, I'll just sit back and chuck some ideas in the mix. I really like the idea of researching particular areas and trying to make them as near perfect as we can. Seems like an interesting undertaking.

-Bagginses




Admiral Donutz VIP Member

Wanna go Double Dutch?

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9th December 2003

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#7 14 years ago

JagdHi Donitz! As I have said in numerous threads I would love to work with mappers and/or modellers on creating skins and textures for their creations. Unfortunately, beyond some initial banter nobody has ever taken me up on the offer. So anyways, if you want help with skins and textures I am at your service.[/QUOTE] Well i have 3 houses which are pretty finished but i'm not sure wether they will be edited (or even redone) at a later time so i don't know how useful it is to skin them right now. I can look at them today, tune them a bit and then send them to you. I don't know how to uvw unwrap though :( .

'LIGHTNING [NL']Yeah, I made a house - lookie!

(dont mind my drainage pipe, I have 3dsmax 5, and the tutorial had 6)

attachment.php?attachmentid=20069&stc=1 Yeah, course I'll help you Dönitz. :D[/QUOTE] Hehe looks good.

Mp5-KillaHmm i guess i could give this a try, although i've never even attempted to try to model before. I'll post on here again if i can actually do some stuff for you donitz...

/me talks to lightning...

Don't worry before i showed you some time ago (see the "customobjects WIP" thread) i only made 3 very poorly done objects. But with the object tutorial of the perfectionist (first model tutorial in the FAQ) and the help of malsa over MSN i managed to build myself a good house. I hat to redo it 4 times or, the second house i had to redo onces too but after that i got the hang of it. So i'm by no means an expert but with the tutorials in the FAQ, the video tutorial and some help over MSN you should get simular results as me: very basic but still pretty good looking houses.

[QUOTE=Al Capone]I used to model with a program called Zmod, it was free.

However i gave it up since it was realy hard to get the hang of creating good, low poly objects.

Well you could give Gmax a try (a free downgraded version of 3ds) or get 3ds (7, 6 or 5) via uh...-edited away bmyself due to the forum rules-.

[QUOTE=Bagginses]Maybe someday, if I can figure out where all my spare time is hiding, I could give you guys a hand making maps, but until then, I'll just sit back and chuck some ideas in the mix. I really like the idea of researching particular areas and trying to make them as near perfect as we can. Seems like an interesting undertaking.

-Bagginses

Indeed, it woulld be nice if this came of the ground. We would release some 99% accurate maps and release them under a single name -so everybody has fair credit- , these maps would be the ultimate realism maps -ofcourse with some degree of balance in gameplay :p - and asuming that the play well they should have a pretty good chanche to get in the official FH release. It would be nice to see 3+ "ultimate realism" maps in FH 0.7/0.8. We should apoint somekind of temp leader to organize and manage all the work on a single project. For each "project" there would be an other leader. In the case of arnhem it probably would have to be me but for projects about lets say berlin rudolf could be the leader. This leader would not be a "boss" but a manager. Everybody should be free to model/skin/map/code/other anything he wish.

Therefor i can show you a reference map of Arnhem + some areals to give you the general idea. You would be free to pick any building you want (no matter how small) and i would provide you with info, (high quality!!) pics and on scale maps of the area surrounding it. I'm even trying to obtain a blueprints of the HQ of Frost. All things where controled from there, the wounded where taken care of there and they also made there last stand there. It is the H shaped building which was a former city hospital.

So all who are intrested can sent me a mail, PM or contact me over MSN. If we would join forces we could really do something for FH: imagen maps without vanilla objects but with FH atmosphere and gameplay.

Arnhem:

Well this map will contain the perimeter around the arnhem bridge on scale. The buildings around the bridge would have to be historically correct for sure (This are about 20+ buildings, the buildings about 1-2 streets away from the bridge (and just outside the perimeter border) would almost certainly have to made by using 4-5 "general -dutch- buildings" since it is impossible to model 200-300 buildings for one map.

The british where attacked from all sides. The main german forces game from the north and attack the brotish on all flanks on the northen side of the river. There also was a small force of panzergrenadiers on the south side of the river, these only had a couple of light armoured vehicles though. The created MG positions and prevented the british from taking the southern side of the bridge. On the morning of september the 18th a force of 20th light armoured and unarmoured vehicles tried to cross the bridge from the south after returning from the nijmegen area scouting for enemy (para) forces. This resulted in a enourmes shootout on the bridge, all german vehicles exept for a lucky 2 or 3 where destroyed and almsot all of the germans where killed. In the mean time the german main force in the north -the 9th SS panzer division "hohenstaufen"- tried to get there forces south to nijmegen where british and american troops where trying to take the city. To do this they had to cross the arnhem bridge.

The map would be set somewhere during the noon of september the 18th 1944 more details. The following map shows the british perimeter:

MapBdg.gif

And here are some areals of the perimeter:

Pic_Bridge_2.jpg The northern end of Arnhem bridge as photographed by an Allied reconnaissance aircraft on Monday 18th September, the top of the photograph pointing westwards. The wreckage of 20 German vehicles can be seen on the bridge, the result of Graebner's attack.

PicBridgeWreck1.jpg Looking east across the bridge on Monday 18th September. 20 wrecked German armoured cars, destroyed during Graebner's disastrous assault on the British positions on Monday morning, lay strewn across the bridge. All the buildings in the photograph are occupied by British troops, mostly 2nd Battalion in this sector, but the only evidence of their presence is the Jeep parked on the road beneath the bridge.

PicBridge.jpg Reconnaissance photograph taken by a Spitfire on Monday 18th September. The wreckage of Graebner's assault can be clearly seen on the bridge amongst the British positions.

So what needs modeling? I made a map with all the buildings that where occupied by the british. The are around 60 buildings (and then i even left out a couple of them). Ofcourse i realise that it is impossible to model them all (it would be awesome though :p). The map atleast would have to contain the buildings numbered:

1-5 (HQ area), 25-41 (buildings around the viaduct/bridge), 57-59 (schools forming the edge of the perimeter and heavy fighting.). I myself gave an attempt on buildings 30-35 and i'm currently modeling the bridge. Here is a numbered map: attachment.php?attachmentid=20117&stc=1

So just pic one or two buildings (or other intresting objects) and i will give you a more detailed map, photos and text. Contact me via mail/pm/msn.

greetz, Dönitz.

PS: If you want to read more about OMG or the arnhem battle i would advice these links:

- www.bbc.co.uk/history/war/wwtwo/battle_arnhem_01.shtml - http://nntk.net/ - home.tiscali.nl/swankhuizen/operations/mg/# - www.arnhembattle.com - www.rememberseptember44.com/index3.htm - www.ww2history.cjb.net/ - www.marketgarden.com/new/frames.html - members.lycos.nl/marketgarden44/index2.html - members.lycos.nl/september1944/ - www.arnhemarchive.org/frames.htm - www.airbornemuseum.org/ - home.planet.nl/~dulke023/ - http://members.home.nl/dewerkelijkheid/Marketgarden/SDeOperatie.htm - http://www.gelderlandinbeeld.nl/index.php?module=search_aib&url=aib - http://www.ramskov.nu/krih/marketgarden/




Arisaka

Staff suffers from PCD

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16th August 2004

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#8 14 years ago

shed #39 is WIP, done except for booleans and some details here and there (no texture, of course).

one thing i talked with dönitz about was modular buildings. this might give us more different buildings with a bit less work than modelling 132.55 buildings ourselves.

for instance we might create 3-4 lower sections, maybe one with a small basement, then a couple of mid-sections and a couple of roofs. when in the map editor these would be put together properly, making a whole building.




Kingrudolf

Fan FH Mapper

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9th October 2003

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#9 14 years ago

Well uhm.. modeling isn't the problem.. it's a piece of cake. Thing is, I can't unwrap the damn things. Also, if you need wreck models, I can make them, I have a very handy tool for this. It would be even easier if it would be a wreck model based on an existing model.




bbble

Don't mess with my Teddy!

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30th September 2004

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#10 14 years ago

Help Dönitz, post the LAAAAARRRGE Scanned image as [url] link not [img]] it is so large the forum page just shot right outta my screen and cut a hole in my my wall! EDIT: I wih I could help you but i need to advance my modelling skills a bit before I join. OR I could plant the trees in your garden :p Alternatively, I can serve beer for the whole team in house no.5 pub. You need somewhere to rest and discuss the days events after a long session in 3dsmax mode.:D