Modeling and Skinning -1 reply

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Not So Civil Engineer

BF2 Editor Trainee

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10th January 2006

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#1 10 years ago

Maybe you guys can help me. I'm very proficient with parametric modeling and computer aided design programs, such as Pro/Engineer Wildfire 3.0, Mechanical Desktop, and AutoCAD, and I was wondering if the program(s) you guys use for modeling are similar to these? Where might I acquire this/these program(s), and some tutorials on how to use them? Do you have to buy them? Also, over time I've become fairly decent at working with Photoshop CS2, and I was wondering as to where might I find tutorials on skinning models? Can you use Photoshop to skin? Thanks guys for any help, Not So Civil Engineer




Lobo

All your base are belong to FH

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27th April 2003

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#2 10 years ago

3d max (expensive): Autodesk - Media & Entertainment

Gmax is a freeware version with some features out, but is nice to learn the 3d max basics Turbo Squid -- gmax

Tuts: http://www.flightsim.com/cgi/kds?$=main/howto/gmax.htm tutorial-builder introduction




Niebler

[130.Pz]A.Niebler

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2nd August 2006

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#3 10 years ago

And yeah, photoshop is good for skinning with




Archimonde0_0

In Vino Veritas

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28th August 2006

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#4 10 years ago

lol i find it funny that Photoshop and 3ds max are so expensive yet alot, and i mean ALOT of people have them xD. Bloody Pirates!....oop...wait. Ive no room to talk =p Learning 3ds max slowly, for photoshop tutorials i suggest Web Design Library — One-stop Web Design Resource Tons of tutorials for photoshop and other cool programs.




Coca-Cola

[130.Pz.]A.Aussen

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28th August 2006

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#5 10 years ago

If you can get a student copy, you know by doing it the way that won't slowly rot away at your soul and eat you up from the inside out with guilt of being a robber and eventually have you end up stealing to get by and killing hookers, that would be the best route since you get the best version of the software it's just that you're not allowed to sell anything with it but you can definitely give stuff for free to a mod.

Newest version of 3DS max is ~7000ish now check out how much they are on studica.ca or com...and you can keep your soul as well without sinking down to a level that we won't talk about; apart from the killing hookers part.




Guest

I didn't make it!

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#6 10 years ago

Weird question related to this topic.

Can models from COD4 be used (imported / converted) by BF2 or 3DMax, etc?

The editor for COD4 is so freaking easy to use to make things like houses, bridges, other statics, etc. it would be really nice if a conversion could bring items made there into FH2. I made an indoor firing range in COD4's editor in less than 30 min. Talk about a quick way to get some nice quality stuff in the mod fast.




L33tgamer

I don't spend enough time here

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9th January 2008

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#7 10 years ago

well maya is awesome for modeling, and used in some games like Unreal 3, and others. But, Max still seems to be used more often for games :(




Coca-Cola

[130.Pz.]A.Aussen

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28th August 2006

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#8 10 years ago
L33tgamer;4245434well maya is awesome for modeling, and used in some games like Unreal 3, and others. But, Max still seems to be used more often for games :(

They're both good packages but as far as being user friendly, I'd say that XSI is better in that department and is just as powerful if not more. I've gone to a few schools some with art leads at companies in and around Vancouver and its' surroundings, don't know which ones exactly now, but they all said that many studios have switched to it and Vancouver/GVRD being the biggest producer of games, I'd say that's a fairly good indication of its' potential.

Though since he has said that he's fairly proficient at using AutoCAD, an Autodesk product, most likely he'll feel comfortable using another one of their products ie. 3DS max or Maya. I mean you can get free thirty-day trials to see which one suits you best.




Duke of Holland

:o)

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4th July 2005

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#9 10 years ago

Do not compare Acad with 3DS, they are very different programs.

I do most of my 3d-modelling in 3DS, but I "sketch" always in Acad. Just to get an idea of how big something will be. If you look at the Sidi-HQ, it was made in Acad. I started with a floorplan, and from that I made all views (front, left, right, back). Then imported in 3DS and the rest is history.

Oh, and you can import dwg-files directly into 3DS.




Guest

I didn't make it!

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#10 10 years ago

And? How is WF3? Still the same crap like ProE 2001 up to WF2? Btw I´m importing over IGS. Is there something you have to take care of?




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