More Cretan Village problems... :) -1 reply

Please wait...

Mr_Cheese

FH Dev

50 XP

12th June 2004

0 Uploads

1,997 Posts

0 Threads

#1 13 years ago

Ok I have a whole list of problems with Cretan Village which need fixing for the 0.7 update: 1. most of the trees and bushes seem to have duplicated themselves: trees9vo.jpg I have done nothing to the static objects that might do this and I can't see anything obvious in the StaticObjects.con. I'm going to test an older version of the StaticObjects.con now... 2. I can't run Conquest mode now - i get this error message: conquesterror4ek.jpg Then it crashes to desktop. 3. Various co-op problems which include: - not using vehicles properly (i.e. get in but don't drive anywhere useful) - lots clumping to defend the German dropzone "flag" even though it can't be captured. - I also get these error messages if i run it in debug mode: error12rw.jpgerror26nn.jpgerror37kp.jpg - if I press esc to quit to menu I get a crash to desktop.

Thanks for all your help so far guys! Cheers :)




pvt. Allen

I would die without GF

50 XP

20th July 2005

0 Uploads

5,654 Posts

0 Threads

#2 13 years ago

As for the duplicating trees, if you haven't done enything with it in editor, the problem must be in StaticObject.con.




Guest

I didn't make it!

0 XP

 
#3 13 years ago

trees9vo.jpg i realy can see anything wrong with them!




pvt. Allen

I would die without GF

50 XP

20th July 2005

0 Uploads

5,654 Posts

0 Threads

#4 13 years ago

So look now, can you see?




Guest

I didn't make it!

0 XP

 
#5 13 years ago

oh ok yes i see now Mr cheese do you realy need to fix it you can hardly see it




pvt. Allen

I would die without GF

50 XP

20th July 2005

0 Uploads

5,654 Posts

0 Threads

#6 13 years ago

But it looks very wird and I haven't any problems with seeing it. Remember that this is hes map and he don't want to have unplanned things, would you like to create a map wich you can not control?




Knoffhoff

I follow teh Moo!

50 XP

20th February 2004

0 Uploads

708 Posts

0 Threads

#7 13 years ago

Mhh, I have never seen something like that, if the trees are not doubled in the staticobjects.con, I have no clue what it could be. Also I can't help you with the coop problems. I never tried adding coop to a map.




Baron Von Uberstein

GF Pwns Me!

50 XP

24th June 2005

0 Uploads

51 Posts

0 Threads

#8 13 years ago

Agh I am sorry if my request for CO-OP (I hate not being able to practice on a map, be nice if more map editors try and make it possible if you can) has casued this problem.




Mr_Cheese

FH Dev

50 XP

12th June 2004

0 Uploads

1,997 Posts

0 Threads

#9 13 years ago

Hehe, I have no idea what has caused this problem. Normally I wouldn't be too bothered but I'm assuming that if all the trees etc have duplicated themselves then there are now twice the number of statics -> lag! The strange thing is I've just replaced the StaticObjects.con with the one from the version of my map that's in the mappack and it has made no difference. I'm pretty sure it doesn't happen in that version too... Could someone just test the version they have please and check for duplications? For some reason it's only all the random trees and bushes that it appears on and not the ones in the olive groves.




silian

40 years of the Ford Escort!

50 XP

10th October 2004

0 Uploads

1,678 Posts

0 Threads

#10 13 years ago

About the Co-op problems, maybe you could e-mail HDN, seeing as he's the SP coder, he might be able to help. His e-mail adress is available on the FH website.