Okay, I threw together a simple naval objective map (sink the enemy fleet before they sink yours) for the hell of it. It was working all good, I added SP and everything - but then I realised, the tickets didn't drop as soon as the enemy fleet was all at the bottom of the ocean. I had to eliminate every hostile in the map (the last being an elusive Corsair pilot) to get their tickets to plummet as per a standard BF42 map. How do I get the tickets to drop in the same fashion as Coral Sea, as soon as the fleet is sunk? I've checked over the Coral Sea .rfa file and I've probably missed out on some tricky bit of coding :(
16th April 2006
Naval warfare? help this man! quick
Well still if you need to take all enemys out...Ain't so bad
Mmm.....just annoying when you're stuck on a destroyer and the last enemy is loitering in the corner of the map in a plane.
Yeah you right but still in servers you can set a time limit...anyway in SP i think you can perhaps set this as an objective map and enemy tickets just bleed away when fleet is destroyed .:) Also a question that can ships move?
Yep, all ships are moveable. The bots leave the carrier where it is, though - they just take the planes and fly them (no LCVPs/Daihatsus).
OK, well i hope you'll publish that map someday when it's completed:deal:
Yeah....someday....along with the 8 other maps I've finished and been meaning to release for the last few months...
praising the FH devs
23rd October 2006
There´s this tutorial here that seems to explain exactly this matter !
How to make a Single Player Battle of Britain style map. (By FourCentsShy) http://www.battlefieldsingleplayer.planetbattlefield.gamespy.com/index.php?pg=ai-tuts&aitut=aibob
yeah sweet, i like naval battles ! I hope you can finish it :D
Ah, now I see...I have to put an uncappable CP inside all of the sea vehicles in the map.