It is a non-historical, non-factual map, situated in the Nile Delta. The Germans are attacking from the West, and The Brtish are to the East.
NW-Flag: Center Flag: Bridges, showing how huge those rivers are:
Next up is the SW flag. I really need to know how can I do roads in FH2? I don't have any road templates, so I can only create the splines. Also, where are the railroad pieces hidden?
A special thankyou to the FH2 team, those statics are so brilliant making maps is a breeze :D
One of Kelly's Heroes
2nd January 2004
While it looks like a nice start, I in all honesty prefer historical maps.
You should have road templetates if you load roads in mod manager, build all roads/build roads baiscly constructs 3d objects that acts as roads, also when your compiled colortexture is saved it will put roads on the texture, but only the compiled textures, the editors textures is always untouched. These acts as your roads on long distance so that the mesh dont need to draw your entire viewdistance, also for users with low graphics settings see only the painted colormap.
The railroad pieces can be found in the bf2 statics, try "industry" i think its located there.
Its an ok start, maybe the textures are a bit to detailed and makes the terrain look washed out. Its bf2 tpaint? try blurring the ground colortexture a bit in photoshop and see if it looks better. Try a TopTiling of 64 on the cobble texture may look a bit better i think they are a bit huge now.
I do have the roads selected in the editor, but still no templates. Any idea which folder they are in so I can check if they exist?
I'll try those texture things. I've only used ed42 before this, so all the random settings bf2ed has are completely new to me ;)
there should be a mods/fh2/objects/roads/ directory with stuff in it, both meshes and templetates, remember that the bf2editor cant read packed files so this directory must also be unpacked.
With terragen you get the closest result to ed42, there was some issues with detailmaps being not clean enough, but i contacted a DICE employe and he told me how they fixed it, ill add this to the terragen tutorial when i when i get time. Its a bit tricky to learn but its totally worth it, right now i do the first two basic detailmaps in bf2_tpaint (slope and ground) and the colortextures with terragen. Then i paint the other stuff manualy in the editor like tarmac and dirt. For example you could use dirt for your craters.
mods/fh2/objects/roads/ They are all there, what the hay?
SW-Flag & some Railroads
Next up: The main bases & 2 smaller flagzones.
Check your mod manager is the roads loaded here? (menu - mod - mod manager)
All your base are belong to FH
27th April 2003
I have roads unchecked in the mod manager, so it's no that.
The templates must be extracted in a folder ...\Battlefield 2\mods\FH2\Objects\Roads\Splines
Slightly cooler than a n00b
23rd November 2006
Wanna a sugestion? Instead of using various small bridges to make a big one, just elevate the height on those areas, so soldiers and tanks can "walk" on the river to cross it. You can also add some stones and sand banks to crate some cover for infantry.
I found the problem. My BF2 Editor was not playing game with me, so I just copy-paste the roads.con from El Al, did some renaming in Editor, and then edited the .con by hand, and now the roads work fine.
Railway Crossing Crossroad Random pics
TBH, this is a quick map I'm making, we have a huge need for traditional BF maps in WaW, with 2 mains and 4-6 flags. Atm the only such map is El Alamein, with Aberdeen close by.
If I raise the land, how can the future boats-that-will-be-included-in-FH2-one-day be able to go over them?