normals in modeling -1 reply

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arquebus

his dudeness

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27th November 2006

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#1 12 years ago

Ive been reading a modeling tutorial for vehicles in BF42 and it says that you cant use the mirroring tool or it will reverse the normals on your model. Is that true? Cant you just flip the normals to correct such a problem?




SacredLizard

Its cupnoodles not cuponoodles

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23rd April 2004

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#2 12 years ago

yes, that actually works... note that your model will look fine before you export, but ingame, your normals will be inverted... export after mirroring and then import again... and then you should be able to see the faces that are messed up.




arquebus

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#3 12 years ago

Thanks, thats a relief to know there is a simple solution to the problem.




Lobo

All your base are belong to FH

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27th April 2003

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#4 12 years ago

Don't use the mirror tool, use the mirror feature in the modifiers stack, it doesn't flip faces.

To be sure your model is in perfect state for exporting use resetXform and convert to editable mesh, it will show the flipped faces.




arquebus

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27th November 2006

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#5 12 years ago

thanks Lobo




SacredLizard

Its cupnoodles not cuponoodles

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#6 12 years ago

Yeh, thanks :P