Normandy Drop Version 2.5 -1 reply

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Vital Pants

My pants are vital...

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30th June 2004

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#1 13 years ago

I finally finished a new verison of this map. Screenshots, information, and a link to download are here.smilie.gif Tell me what you all think.

2.5 Changes: -Added lightmaps -Added night effect from FH night maps -Overall better appearance from the above -Added various things from FH 0.65 like kits, etc



Nechre

Fan FH mapper and pilot

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23rd March 2004

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#2 13 years ago

Too light on the lightmaps, a more pale color for the light source would be more appropriate.




schoolkid

your mother is a beaver

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3rd June 2004

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#3 13 years ago

AI support?




Vital Pants

My pants are vital...

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30th June 2004

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21 Posts

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#4 13 years ago

I crashed when I tried to add it with botinator. If I figure it out there will be not but not now there isn't.




robins111

Slightly cooler than a n00b

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22nd October 2003

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#5 13 years ago

Hey Vital pants.. when you use the botinator... and go into aipathfinding remove all the stuff about landingcreaft and boats and then run.. it worked for me

robins111




Vital Pants

My pants are vital...

50 XP

30th June 2004

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21 Posts

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#6 13 years ago

I'll give that a try. Thankssmilie.gif




schoolkid

your mother is a beaver

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3rd June 2004

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#7 13 years ago

Please do, this map would be so kickass with bot support! :)




bizness

FH Dev

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22nd October 2004

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#8 13 years ago

i think it looks nice. like Nechre said....maybe the object lightmaps are a little to bright. other than that it looks pretty solid. another thing that could help is hedgerows to seperate your fields. just an idea. :p and the botinator......you have to edit a few things because its origionally made for bf v. i think u can find a tutorial on it over at the http://www.planetbattlefield.com/battlefieldsingleplayer/ website. ive used it on an fh map and got it to work. it does a decent job of getting the a.i. started.